I dig the design...nice and simple and without useless frills. I think the first thing to comment on is the site itself: -what are u going for? game art? fx studios? graphic design? it seems like ur 3d points more towards gameart. if so, u need to get rid of the graphic design portion. i also think the "texturing" portion…
I recently saw the movie Waiting, the movie has some classic greatness! Monty's Mom: So I called your house today, at two. You were still asleep, weren't you? Monty: That's an understatement. Monty's Mom: So what did you do last night? I trust my little angel didn't do anything immoral. Monty: Well, ummm... Let's see. I…
highlights for me: I spent a bit of time around the THQ booth for obvious reasons, so I got to tinker there a bit. -Suprisingly, the little movie-tie-in of Monster house played really fun. Nothing new, nothing special, but it was humorously old school. -The trailer for Supreme Commander was fantastic. -got to demo titan…
CosmosXXX Thanks dude i plan on putting it in UE4 so i can learn it. Tons to do before then tho =( beefaroni Ahh the headlights thing is a good idea. Ill give it a go for sure. and that hummer image has tons of ref for making the back a bit more interesting. Cheers!
Does anyone know where I can find some examples of good uv mapping for a drivable vehicle like a dune buggy or hummer? I am trying to fit everything on one 1024 texture map but I am having trouble making space for everything on one sheet and maintaining a consistent resolution for all the parts.
System shock 1 (on a P4 3.2 gig rig - like taking the kids to school in a hummer). Terranova - linear, squad based jointed-sprite freekiness. System Shock 2, still scaring the bejeesus out of me. Consoles don't really figure for me, except MGS1 on the Playstation, and starwing on the snes.
Here is a paintover, hope this helps. This is basically how I would visualize the low being modeled just by looking at the concept. A few very important points to hammer home here: 1. Do not model the surface detail in your low, let your normals handle that. You could add a few more loops to get some extra detail on some…
In reading this thread what strikes me foremost is that you seem incredibly caught up on techniques and methods for doing things, as if knowing this stuff will make you better at art. It won't. I was like this too when i was starting out. I used to dissect pictures and imagine what brushes people used and the order they…
despite the fact that i can barely afford to fuel my little heavinly accord, i would still like to see us gas prices go up. all these god damn SUVs and now, mother******* hummers for christ sakes. thanks alot bush, you so and so...
I do agree that parts of the game will play better with a controller if its been designed for a controller. I dont care about points or scores or even multiplayer for the most part but when the most important part of an fps game - aiming and shooting - is even remotely hampered by thumbsticks I feel unnecessarily…