I think careful planning does the trick, as in thinking ahead, modeling your high poly to fit an imaginary low poly and foreseeing any problems with baking or uvs. If you bake in Max, you can simply use a projection modifier to get your cage and choose what high poly meshes to transfer from (essentially skipping the…
Here's Adam Ford's blog for those that are interested. It's hard say much just from that video. Could you post some images please, so we can see him in more detail? From what I can see the proportions are faithful to the concept and the anatomy is looking good. A problem that I foresee in this is that you'll need to add…
I'm just waiting for AMC to release their own service. I hope they do some day. AMC and HBO is all I watch. I have Charter cable, it's only $40 a month with HBO and Showtime because they're already foreseeing their inevitable doom I think and they're not big enough to buy government favors. It still sucks since they DVR…
Contact jobs@lockwood-publishing.com Description: Environment Artist Lockwood Publishing Ltd is Mobile Games Company based in Nottingham. Lockwood has developed Avakin Life published on Android, Amazon and iOS. Avakin Life is a free to play mobile virtual world which is targeted at a 17 – 40 year old female demographic…
this concept was created by a classmate and partner of mine in my internship. Our assignment is to make a fully functional game that is 1 level long, roughly 10-15mins of gameplay. This is our main character, an older forrest native who is fated to guard a sacred relic... Concept: Renders So Far: EDIT: crappy renders…
Pretty much just echoing what has already been said, but: - I would remove the demo reel entirely and make your 'Portfolio' page the default page - Condense Resume and Contact into a single page - Remove the life drawing section - Remove the ability to have people 'Like' your images - Remove the two options that appear…
ysakex - thanks! By day I mean 8 hours - that's why I was asking people for hours, not days. Some people could consider 1 day = 12hrs work... but yes, I meant 8 hours per day. The pocket is a micromesh and I've never worked with them before. My plan is to turn the micromesh into geo, export to xnormal and bake w/alpha. I…
I'm trying to give the impression that he was chained up and broken free or whatever, and have thought about the ball and chain. I may proceed with that, too. I'm sort of trying to decide whether or not its a good idea for the game or whether I should just go ahead and do it for my portfolio (which is more important as I…
I think you've just about covered the issues with different file formats. I imagine most artists would hope their data is protected as well as can be. A%#hats uploading someone else's is one issue, however we also need to factor for situations that we can't currently foresee. It's a tricky issue. People are currently…
Hello all I am currently working on a 3d model and I have reached the phase where I can now start to texture the model. Unfortunately, I am having trouble getting the UV Unwrap with as little seams as possible? :poly127: I'd appreciate it if someone could help me/guide me through the process of unwrapping the first part of…