Nvidia Omniverse is a multi-GPU real-time development platform for 3D simulation and design collaboration. We all now this but I found out last week that this Outdoor Living3D produce some excellent quick tutorials for Omniverse. Check them out! https://www.youtube.com/channel/UClyCoHrO79iIY3tnz2f6yzA/videos
I think the problem lies in your concept. If your going to use it as just some sort of idea to get the ball rolling then your probably going to be okay. When you use concepts that are off- like the one here then your going to fighting a looong uphill battle trying to dial in stuff like anatomy and proportion. If you're…
Hi. I've looked over the site for information on face weighted normals. I've come across some old depreciated tools and some newer ones that don't offer whats in other packages. https://polycount.com/discussion/183993/maya-free-face-weighted-vertex-normals-tool This tool seems to be the most recent but applies bevels to…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
We are 2 parents who build our own kids puzzle game, try it out. It's free and without ads :smile: What: A colorful little jigsaw puzzle for kids age 2-8 and it's on Google play. (Sorry Apple users, maybe later) Who: So I made all the art, and a close friend all the coding. We both have full-time jobs, and kids, so it has…
if you focus all your time and energy on getting really good at one skill set you will get to an employable level of skill a LOT faster than if you try and do it all, in which case each skill will slowly level up instead of focusing on one core job you want to get. I keep seeing character artists trying to include some…