oO Max vs Maya again :D ... Well i only can share my story.. Long time ago when Final Fantasy Spirits within came out people at work and almost every where were like switch to Maya its the next big thing ohhh Max days are over bla bla bla lol. But as we all know what happened, Autodesk took over Alias studios :D . Max got…
Thank you all guys! :smile: Here is an update on the project: I quickly updated all models and textured them, this took most of my time. After that I fixed some smaller bugs and miss placements of models. Further did some testing in UE4 and made a small city under 1hour. Also update time of the tool is around 4 sec. For…
I really like the design of your indoors the being able to see all the way down the structure through the glass is cool and this definitely looks like it fits exactly into UTs industrial corridor heavy maps like DM-Grinder [ame=" https://www.youtube.com/watch?v=9WSt5KLvcZ4"]Unreal Tournament '99 ? Skilled ? No Deaths ? DM:…
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…
Limited Time Offer Buy now and get 3 Licenses Offer Expires on 08/4/2012 RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools…
So here's the low down! and a fix for your max problem. First the fix, go into sub-object and grab your all the faces on your model, Shift drag and make a new model, (this is the fastest way to fix your issue) your geo has been corrupted by something you did, or by importing it from another package. You can also convert to…
If you want, you can buy this model from here https://www.cgtrader.com/3d-models/industrial/tool/circa-1885-gurley-light-mountain-solar-transit-8060351f-ab79-412a-971b-8fd0d9d02c97
To clarify the thread; the question is whether to build tools into the render window and use in-game gui for tools or to do stand alone tools LIKE udk and unity but not "all encompassing". So, in game fugly GUIs or windows with X's on them and real file menus. So far, particle editing is looking like it can really only be…
Hi OlaHaldor! We are very sorry about this You are of course right, this is unacceptable! We´re working very hard to be a more accessable company and getting all the support in order is a big part of it, obviously we are not quite there yet. Does the suite work for you now as it should? otherwise send me a private message…
I always thought the Secret Level guys were pretty cool. I liked when they would share tools,, and techniques as well. ( which I don't believe was as common back in the day as it is now ) Secretly I always wished i'd be a cool secret level guy some day. I'm sorry u guys are getting sacked :poly141: especially right after u…