HOLY- WOW I can't thank you enough for taking the time and MASSIVE effort to crit me like this! I'm still new to dramatic lighting and have been trying to apply more into my paintings nowadays. Again, man, THANK YOU SO MUCH for doing all of this. I'm gonna go make the corrections right way and provide an update later. The…
Your stuff is solid but I'm guessing you run into similar problems as I do. I'm not sure what sort of jobs you are applying for but I found that studios would not even consider me if they were working on next gen games because my art was not good enough. Stylized studios wouldn't consider me because I don't have enough…
It sort of depends. If you're using the metalness workflow, there are a couple limitations. You don't get as much control over the reflectivity of non-metals, everything is fixed to 0.04 while in reality non-metals reflect in the 0.02-0.08 range or so. Also with the metalness workflow, you can get some nasty edge artifacts…
I can't say much about your actual models . They seem good to me, but not as good as some of the best artist out there. And that is the goal. I think you just need to set your sights higher and keep at it. Seems like you got the observation -- just need to keep pushing each model a bit further. I doubt the top artist are…
Hey Bcos, glad you've come out of hiding. You're off to a good start, so I've got some tips for you. The first thing that will help you is to start doing some studies of realistic anatomy. Doing stylized anatomy can look great and be a lot of fun, but it has to be informed by a clear knowledge of the source material. Even…
@Graze Thanks for taking the time to make them! After seeing those gifs, I guess I'm in kinda the same pit as these two fellas Eof and Brandao(as awesome as they are). Both have been told the same thing about not having too much of a variety in their work. For my next head, I'll start from a different basemesh but I don't…
DireWold: yes, that is correct. I've been using 3DCoat in and out, but haven't familiarized myself with it enough to completely comfortably integrate it into my workflow. At the moment I need to learn how to live link it with Photoshop so I can jump back and forth between them. That shouldn't take too much time though.…
Currently when I try to post with images it now tells me that I haven't been around long enough to post links, so I'm going to try to just attach the images here. I haven't updated in far too long, but I have a lot of progress. First off, based on feedback from some friends/fellow contestants, I remade the head in a more…
I've been taking notes from how some big studios like Naughty Dog worked with SD, especially making small but very powerful nodes. This one takes in a heightmap and roughness map and then spits out AO, Roughness, Normals, and final Heights. The heightmap settings let you scale its strength and position (from 50% grey). It…
Okay, after my initial disappointment that this wasn't the Thing from the John Carpenter film, I'm wondering what design this will be based on? To be honest, I found the movie adaptation version quite bland - depending on which comic artist drew him, The Thing has a lot of potential to be very stylized, especially with the…