Not bad for a first shot (mine were waaaay worse :) ) I don't believe scuplting out of a box is a good way to make textures. Some like to start with a displacement map extracted from photosources with software like CrazyBump or Knald and then start sculpting on top of the displaced mesh. If you want to keep a tiled result…
Thought this was an interesting enough article to post here: Kotaku: Five Things I didn't Get About Making Video Games (Until I Did It) After so many years in the industry, I started staying away from certain forums. The frothing hatred and vitriol of some gamers just wasn't worth it.
Just wanted to share some cool news with you guys! My school...The Art Institute of California: Los Angeles - Game Wizards has placed 2nd in the Make Something Unreal Million Dollar competition. Here is a link to Epic's post on the winners. http://forums.epicgames.com/showthread.php?t=718438 Our games Killing Time, Boiler…
The first image is the actuall result of bake. As you may notice it missing shadow (suroned by red line). Second image is from rendering window (as you can see, shadow here is present). I'm using mental ray for baking, as well as box unwrapped on front side only.(problem presits with plane as well). I have make some brick…
WE want to make pc game like Rune Factory or similar Harvest Moon. So i we need Anime model like " Seven Knight " Style link with " Walk and Run Animation " please send your Portfolios and your price in e-mail too the game will be quite big so we need 2 character in first time but all character in game we have 40+ So We…
[WEEK 03/04/05] The Adventure of one cliff SCULPTING So, I decided to create a fully 360 hero rock for the smooth shoreline structures. I sculpted it in Zbrush, using mostly ClayTubes, TrimDynamic, DamStandart, and StandartBrush with alphas from Megascans. I needed to have a "smoothed by water" look but at the same time to…
Hi, It depends on where you are going to render / view the normal map. From https://www.marmoset.co/posts/toolbag-baking-tutorial/ "Most systems that render with normal maps make use of a tangent space, which is a system of coordinates that specifies the orientation of the surface at each point on the model. Tangent spaces…
Ah sorry, I should clarify: This bake is actually a shadow map, I want to layer it on top of the base texture to hard-bake shading on the asset. The issue I'm having is that I can't layer on the bake (which has been rendered in Max with the aim of shading the asset so that the scene appears to be realistically lit when I…
Hi. I'm working on rather complex models with lots of heavy highpoly pieces. When building the low poly I like to go little by little, and do in between checks with a quick autounwrap and a test bake. Now this process is quick because I can divide the highpoly stuff into smaller chunks and save those individually. The low…
Hello there. I'm currently part of a team working on an animated FNAF fan film made entirely in Blender. This film will serve as an alternate universe story set during the events of Sister Location where it answers the question: What if Elizabeth was still in control after possessing Circus Baby and recognized her brother…