It wouldn't take long to just pop each texture on a separate layer in photoshop and have an long rectangular layer mask which you offset for each layer.
You could import the t-pose. Create a layer and with that layer in record mode import the posed mesh. You can then blend between or turn on/off the layer.
Project #1: The Soap Dispenser I chose this object for two reasons: - I wanted to start with something simple (in fact, this was my first project ever); - I needed to get used to the Blender / Substance Painter workflow as soon as possible. References Modeling and Retopology I haven't built the dispenser as a single…
i agree with *some* mirroring, but not too much. You'd still want to have a decal on one side of the box (potentially), but not have it on all 4 sides (even then you could use seperate uv channels). The one thing i noticed in the renders, and as it shows on the normal flats, is that there is very little depth/normal detail…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…