The 3Ds Max 2018 release seems to have almost no new functionality and not even bug fixes. They did not upload videos to highlight new functions. The 'what's new in 3Ds Max 2018' is laughable. I had a little bit of hope with the great Nitrous performance of 2016-2017. But Autodesk seems to have laid off the entire Shanghai…
Hi everyone, This my introduction, Applied game developer by trade, modder and indie gamedev by night. Currently I'm working on a fantasy/afterlife themed RTS Oberon's court. My schtick for this project is to do it without any textures what so ever, only shaders and geometry. I've internally debated not doing any real-time…
This issue is a little harder to solve when it comes to the technical side of game development. Programmers and engineers will always be able to find more profitable, stable work in the numerous other tech sectors. There's a dearth of talent in those areas, and a constant need. If you can push code or manage databases,…
Very interesting indeed. I can't believe I didn't come across it in all of my research. I've got a question, what are those "Param" nodes exactly, if you know? I believe I am using a different version of UDK than in the image; I am using the January 2010 build. The first (Param2d 'cartoonShade_pattern') node, I believe, is…
Hello guys, for those that are interested here is a quick preview of the upcoming free upgrade: ---------------------------------------------------------------------------------------------------------------------------- https://vimeo.com/215427084 Core: - Some stability fixes. A lot more coming soon!! Workflow: The…
oh yes I forgot the part where I copy the mesh and take it as a snapshot. the code I posted is the function to output the mesh (function OutputMesh), but I also do that in another section of the code. the following code happens when the export button is pressed. loops through all objects (skipping hidden and…
Hey everyone, I'm currently working on a material in Substance Designer that I need to get a Specular and Glossiness outputs from. I started the material with the PBR Metallic/Roughness preset and made the full material and now I need the spec gloss maps and I'm using the Basecolor/Metallic/Roughness Converter node, I…
Is there morse code happening in this thread? Looking forward to this, especially since imb3nt throws down hard when it comes to hard surface stuff. Can't wait!