Bueller? trying to get in the habit of presenting my stuff in a way other than just a default render. But I've started to detail the face and other than breaking up some symmetry, I think I'm going to call the body done. It was definitely an awesome learning experience, this being the 5th iteration, and one that I'm…
I think this is the 5th time me posting here to post one comment only. Jmiles, seriously you are the awsome!! Hardcore painting. I thought you were going to follow up with wow ref from words to words, but you actually improvized it to make it great!!!!!! Sorry I couldnt resist..*blush* I wont post here again since I am…
It's a good way to introduce the little robot character, if he's going to be in the game. He's got a pretty clear personality... to have it established in these shorts will be sort of nice when and if the players run into him in the game. Sort of like an in-character tour, while at the same time crossing the 4th wall, so…
Thanks everybody for the comments. I rechecked my well texture with your comments in mind. Even though efficiency was not my main focus I do realize that this is an important part of the texture creation process. It seems like I can get the same resolution texture with only 1/4th of the previous texture size. This does…
Had the same problem, at first. I later realised I had to set the object to one smoothing group (like his 4th object in the screenshot) ad then apply the modifier. Then, using Face, select a planar faces and in the "Average" box click "Selected". Do that to all planar faces. I could be completley wrong, but in the end my…
like ive said in my post before im at my 4th year the long stretch , and everything ive been taught has been self taught because my school was a shady mess and so were the teachers. ive watched Gnomon, Digital Tutors, Eat3d,Cg Academy,CGW and many more tutorials online and cannot seem to get anything out of their videos…
I'll bite. Remember when JRPGs were actually bad ass in the 90s? I lost my 4th disc to this game so i could never finish it.. ..and Actually I remember I lost my second disc to Xenogears so i could never finish it. I was at the last boss. AND I LOST MY MEMORY CARD When I was at the last dungeon in FFVI. Man.. What a…
hey man, nice update, i was happy to see the roof tiles in greater numbers... the roof looks boss to me now. Id like to see a bit more of that red on the floor coming towards us. it just seems too much faded green right now... but meh its getting out of my league to crit. here is your hall-pass, go see one of the…
I had an awesome day. TWO XMAS DINNERS and lots of family from mine and my ladies side :) Got loads of games, blu rays and artbooks :) and chocolates. Now I dont know what to do first :( Jfletcher - Happy bday dude, my bdays on the 28th and drives me crazy when people combine gifts haha, good luck with the job, I hope I…
HLSL in maya is emulated. A second buffer using directX is composited at every frame onto the native openGL viewport of maya. Performance of HLSL compared to cgfx is about 1/4th, based solely on my personal experience. It has the advantage of being able to load hdr textures, other than that: it sucks. (no reload button,…