I'm currently working with a small team here we definitely need way more people. I work primarily as director and creative director. I work physically. here are some examples of recent work: https://youtu.be/WfpOwDRSJr8?si=j76L-rSHEfl_Ms9B https://youtu.be/kT9YXc0gB14?si=skBP64QdE9sZslI8 but that aside, I am making an…
Lastest update: 17/04/19Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answersNote 3: this guide will…
Hi all, The last month, 3 programmer joined our team, but only one was active enough, the others became to busy with there current work not having enough time. Our current programmer is currently working on the main character basic code, we have our project setup on server. We need a new talented programmer that can take…
Hello! I'm having some small issues with the code in one of my classes. I'm trying to create a custom Kismet node that, when triggered, will change the camera view (code from the UDN Camera Technical Guide). I have the following code: CameraMovement.uc// extend UIAction if this action should be UI Kismet Action instead of…
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
Totally agree! Stepping outside your comfort zone is exactly how you push your boundaries and level up. You can't be afraid of the learning curve or of growing. =) Honestly, I went through the exact same thing with my own dragon sculpt. I think I started over like 5 times because I just kept looking at it like, "ish, this…
Hi everyone! As the title of the post suggests, I am looking for a substitue for the curve node in Substance Designer 5.6.2 (Which is the version that I am currently using). I am trying to follow along with Allegorithmic's new "Aged Wood Planks" tutorial, and to create the nails, they use the "Curve" node which I cannot…
Yeah, manufacturers pick the benchmarks in which they look good. But Blender should be a decent pick for a multithreaded performance comparison to their 8 module FX line (e.g. FX 8350 etc.), which as far as I remember was much slower than Intels 4 core CPUs in Blender (a i7 4770 was 50% faster in the BMW bench if I…
How to make this type of controller with only one shape node and one transform node? Note: Display->shapes is checked in Outliner I would try parent command with shape flag but after checked the display->shapes in outliner it will show three nurbscircle shape nodes under one transform node. How to achieve underlying…