Thank you. I'd personally prefer to work on games as an environment or prop modeler but being an entry level artist I'm open to anything. As of now I have a lot of dream studios but I'm not really targeting any specific studio as of now.
lol, no it's not. it's the base mesh i made for Conquest (indie project). we're going to have some form of character customisation, which means we need all of the head/body meshes to be the same, and switch between morph targets and textures on demand.
Do you have weightmaps and skeleton in your mesh ? In that case, UV operations can be slow if you dont disable Hot scrubbing and Enable deformers in other windows. Also, morph targets can slow it down + what polycount mesh is ?
The failed login notifcation is legit- At least I have had them in the past when I forgot my password. I feel a little better if other people are seeing this than someone going out of their way to try and target me.
what are you currently using as a shader, and do you got a target game engine, when you start working on your shader i may be a good idea to move it into UDK or Toolbag soon, or atleast start using the Xoliulshader in maya.
To clarify here: For PBR, use whichever input your target engine specifies. For example Toolbag allows you to choose metalness or reflectivity, cryengine favours reflectivity, UE4 favours metalness. They are all physically based renderers. For UE4, use metalness.
http://blog.tokash.org/2005/08/24/ge-dual-scroll-mouse/ only link I could find with it. I bought mine at target a few months ago, hav'nt seen it since. I never liked logitech too much.
Elysium/Target: I rounded the profile of the glasses more, but kept the shape (hopefully resembles the original.) I'll give the boots some more attention, adding some wear to them will probably make them more interesting. included a side view:
After breaking the second target, I feel the animation went fast forward, then came back to normal speed when he started charging up his final blow Great stuff! I just felt like pointing that out.
Hey, I finished the legs but I want to attach them now. I attached the objects together. But for some reason I can't target weld the vertex's to the hip area of the chest. (In max right now the legs are beside the hip area)