Stills > Reel. I'd get some still frames of your scene rendered for your site asap. You might also want to embed your reel into your site for ease of use. Not everyone is patient enough to download it, and you'll likely save on bandwidth with more efficient codecs. As for the environment itself, some of your surfaces look…
Nick says basically the same thing, but in more detail. http://www.max-realms.com/modules/tutorials/guide_to_hdri_lighting.php Some related info from HDR Shop... [ QUOTE ] ...mirrored spheres are never 100% specular, and you should compute and adjust for the percent reflectivity of any sphere used for measuring incident…
Yes, the interior surface of the object can be altered to give it the illusion of smoothness and chamfers...but you can't alter the actual silhouette of the object. Take your normal mapped version and line it up with your base low poly version and the edges will be almost identical. There will be some "fakey" in some…
Part one is up! http://youtu.be/stTiBavQcUk Hello, my name is Aaron Kaminer. View my portfolio here. You can view my demo reel here. I have been a 3d artist for 8 years now. I have been entirely self taught. (Learning from web sources like you guys!) and I would like to give back to the community via tutorials and streams.…
Thank you, that means a lot. ^_^ Regarding the Death Egg mech - I did finish that as part of a university assignment, however, apart from a few issues I wanted to go back and fix, the final result was a bit mixed, to be honest. And rushed. That happened often with university assignments - spent ages trying to perfect…
The shape of the low poly geometry causes it to catch rays from underlying surfaces and the pixelated radial artifacts around the base of the shape are caused by the parts of the high poly floater that curve away from the low poly shape. It's generally considered best practice to add a flange (that's parallel to the…
Doing such mechanical stuff with zbrush is like doing a model in matches. I would first be impressed by the dedication, then i'd think "but why ?" I'm all for concepting mechanical parts in zbrush, experiment with shapes, example on the net…
For anything non-modular that doesn't have exact measurements/surfaces, you can pretty much start from scratch in Zbrush, no need to really model by hand in the very beginning for that type of stuff. Of course you will just about always have to build a retopo somewhere else after (essentially you either model before or…
I bought a Surface Pro 2 a while back and it's been awesome! I love starting paintings on it because I can work whenever Im inspired. But I do like to finish work on my home PC because the screen size limits my ability to do fine details. It's a good and bad thing. I think painting with a smaller window helps you set the…
Seconding Fabian... What is the function of "compute binormals in pixel shader" in xNormal? I understand that its different from just using mktt space since when baking using an obj mikkt tangent space is guaranteed but using that checkbox produces different results. Fabian to answer your 3rd question though, "Tangent…