OK here's my one shot of genuine critique for this scene. The PS1 jiggle shader looks nice. But your missing some of the techniques low poly artists used to really get the most out of their hardware. Here's what I think people are missing from your work! 1. Fog. Check out any n64/PS1 game. Harsh fog meant you only have to…
Let me just start this off by saying I hate you. I hate you so much. Take all that money you're going to be spending on school and spend it on DVDs and tutorials. Get a Gnomon subscription ($500) and an Eat3D subscription ($400) and just lock yourself away in your parent's house for 1-2 years. Browse polycount and set your…
I like the site design , nice and simple, Sorry If I come of as mean, but first thing I noticed was the lack of detail in all of your models with the exception of you concrete barrier, which I think looks nice. but that is one one little part of a whole environment that we should be seeing. Second thing, You say how much…
lol Seriously? See this is exactly why I stopped taking part in such up coming group projects or group learning paths / projects / mini comps, comps, contests, etc. It is ok if you work in some game studio that promises you something in return like an intern job, or promises you that even if you dont have any experience,…
The curve editor is a beast all in it's own. It can be amazing. It can be horrible. In your case and in my opinion, yes, you did ok by deleting those keys. I would have done the same thing. Nice smooth curves like that are great for starting cycles. When you become more advanced, and get more experience under your belt,…
The app is far from dead. They even said they are actively working on it. It's just not their ONLY product anymore. This is no different than developers of bigger apps having to spread out their efforts and resources to cover all the aspects of their product. Working on a game engine that depends on silo can only benefit…
The baked information is stored as a separate image, the normal map. This is like the diffuse and specular maps in that it gets mapped to the model according to the UV unwrap you did. It's generated by comparing the difference in surface normal between the high poly and low poly model, and storing it as a vector, which can…
I don't know about governments in other countries, but in the US, it's lobbyists for major manufacturing corporations that keep any federal limits on waste from being put through. That's how we end up with half-assed solutions to problems, like the "cap and trade" system (where big companies are pretty much allowed to do…
wow, thank you guys that's very interesting. This in particular :poly115: I think the word 'formula' actually originated from Nick in this conversation. What I'm referring to throughout the talk are "elements" of beauty, which are essentially the guides you're talking about. The only formula I could derive from the talk…
I'd recommend checking out some portfolios of people who have a fully developed portfolio, or ones that you think look nice, and examining the source code behind those. Your CSS looks a little messy, and it's barely noticeable that you use style sheets when the site is covered in images. I wouldn't use Dreamweaver if you…