@awesome welles You expect a thorn apart comments?..so here goes.. The gun texture doesn't really looks like a metal with the red/ white color you have currently, so shiny and smooth, looks like a brand new toy plastic gun. You can of course put some nice scratches in some place in the diffuse texture and a lot of…
Oh sick. Didn't expect this to go back to the top lol. For the Camera I initially did a run through, but it was just to stop and go, stop and go. Nothing smooth in it. I went for a camera cause it was smoother, but bloody, if you key it at a certain point, the thing does a 360 spin and goes nuts! I tweeked it as much as I…
As I remember we've discussed these kinds of smoothing errors backwards and forwards before, but I can't remember if there was ever any resolution besides adding more detail to the low poly or using smoothing groups (blech).
looks good, only real problem I have with it is modelling/app related not texture related. The normals/smoothing groups on the gas tank need to be smoothed.
Your getting a problem because you have a ngon there. Remember to try and keep everything in quads so that when you smooth it it will smooth with no problems atall :)
^ Post your UVs, baked normal map, and smoothing. If you're still having similar artifacts as above after those mentioned changes, I've a feeling your normal map has gradients that can be resolved with better hard edge/smoothing placement.
You don't need to subdivide the mesh, just select all polys before you bake and set them smooth. I think Maya has smooth groups so make sure they all all one group. Below is blenders shading options. There is no sub divide modifier on the models and they are identical geometry. Have a look in the wiki here to see if you…