Hello everyone, I've been on here a few times in the past. I've been creating an animated series at www.quake-rebellion.com based on the Doom 3\ Quake III Universes. For a little backdrop info on the project, I've been building it since 2007. Season 1 completed in May and came in at 70 minutes long under 11 episode…
Hi All, I'm posting this in the hopes that I can get some good, hard-hitting critiques, and more than that, any positive recommendations so that I can improve. http://www.andrewmajewski3d.com/ I've been struggling on and off for a number of years, but feel like I can't quite get out of the Valley of the Suck (as Ryan…
Hi! For those of you who model characters, how open do you model your characters' eyes & mouths? Do any of you have a good reference/tips for a neutral face expression? I'm modeling a stylized/cartoony male. Thank you!
Hello. I've been trying to figure out the exact code to get this working as intended. Although I have been close, I haven't got exactly what I needed. Basically, what I want to do is unwrap an entire model, but not so that every polygon is in a separate part of the unwrap window. This being said, every polygon in the model…
Position Information Title - Low Poly Creature Model/Texture Artist Type - contract position Starts - immediately Duration - 3+ Months, with opportunities for future contracts. To begin on this project, we require a minimum of 30 hours per week of availability. Compensation - competitive, depending on experience About This…
Hi Polycount, I recently got a contract job modeling a character for my school's website, yet I've never modeled a character before, our character modeling classes were cut right before I was given the assignment, and my usual mentors are busy. Therefore, I am trying to learn on my own. The character concept is a typical…
It's actually really easy to set up a model browser in Unity so anyone can do that if that's what they want. There's code for one lurking the pc forums somewhere but can't seem to find it anymore :( and also another on the web somewhere that has buttons for changing textures/models which is really cool. But you'd have to…
Off to a good start. I would suggest you make a mirrored instance to help you visualise the model. I disagree with Tanka, its always good practice to try and get your loops to flow with the forms and I don't think you have too much geo modeled atm, just try not to get carried away. For early attempts at character modeling…
I have recently made a model for element3D of the Samsung Galaxy S8 and S8+. I was one of the first to upload to 3Docean, I believe it was uploaded a day after the first two. However, much to my frustration, there has been a total of 7 sales of other people's models - not mine. I don't mean to be biased, but I'm sure my…
New project Koenigsegg - in-game model is made under the requirements of the next-gen game engine. Completely reworked the entire mesh on model. Exterior (without wheels) = 48 500 tris. Cockpit = 51 500 tris. Wheel = 5500 tris. The whole model mapped under new requirements for texture maps and baking Ambient Occlusion…