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Autodesk 3DS Max: Unwrapping every triangle of a model to its fullest size on unwrap window?

polycounter lvl 6
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MrQuetch polycounter lvl 6
Hello.

I've been trying to figure out the exact code to get this working as intended. Although I have been close, I haven't got exactly what I needed. Basically, what I want to do is unwrap an entire model, but not so that every polygon is in a separate part of the unwrap window. This being said, every polygon in the model will be overlapping each other. This may sound counter-intuitive for some things. But, I have a specific idea in mind. An easy way to think of what I want to do is essentially select a triangle, "Planar Map" it, and "Fit" it to the unwrap window. So, how can I do that? In the past, I've done this to my models by hand. Thankfully, the models have been low polygon. But, even a model with more than 100 triangles can get tedious.

Thank you.

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