Hey man, I worked on an alien scene awhile back, here's the thread: http://www.polycount.com/forum/showthread.php?t=65374&highlight=aliens+hallway&page=3 Here's my website where the final product is: http://www.lincoln-hughes.com/Pages/alien_eggs.html Thought those might help a little bit. The hallway looks a little weird…
It looks like a good start, but I think you need to push it, you know pour some awesome sauce on it. To be specific, the sails seem too stiff, what about doing some cloth? Even if its in another app like max or Maya it just needs that little bit of wind and some gravity on a high poly piece of cloth to make it believable.…
Hey Spearhafoc, that last piece is a large improvement I feel. The forms are really coming through now and there feels like a legit lighting scheme, as before things just kind of looked lit, with some highlights on the front. One critique that might help is the same I gave to another artist yesterday, concerning the value…
Hi, Game devs. Need some help and feedback. My problem is that I don't know how to set up my lights correctly for composition. Also, I've created materials for base colors, roughness, and normals. Feel free to criticize my prop as well. Thanks in advance.
Hi, Game devs. Need some help and feedback. My problem is that I don't know how to set up my lights correctly for composition. Also, I've created materials for base colors, roughness, and normals. Feel free to criticize my prop as well. Thanks in advance.
Hi everyone!! This week I’ve been working on a solid blockout of the backpack to get the hard-surface parts right and establish a good foundation for the more organic parts. That way, I can transfer them to ZBrush confident that the proportions are correct. There’s still work to be done in ZBrush, but here’s a sneak peek…
Hello! Im recently starting to animate and i would like to get better. I am doing a set of combat animations for a character and would like some critique if someone is willing too! Here it is: Any feedback is deeply appreciated!