I'm with you on the whole "having collectible stylized figurines of your favorite hero", which could also translate to small scenes, while keeping the poly count low enough not to bog down the interface. Do you have any WIP shots ? I might try to make chibi jakiro. Let's see if i can make something not too awful :D .
What on earth did they update the Maya interface from legacy code to a moderm qt? Or why are they investing in updating the viewport 2.0 with DX11? http://area.autodesk.com/blogs/marcel/maya-directx-11-technology-preview They're long term stratergies. It would be the most ridiculous move to overhaul the backend of Maya…
Use ParameterVOP. Pick correct type and as name use the name of attribute you want to import + you may want to set it to invisible if you don't want to see it on the interface. BTW. I would stick to Odforce or SideFX forum for Houdini specific questions. Other forums never had luck in supporting Houdini, so you may end up…
I'm gonna give this a shot. I've been meaning to do a real environment project. As soon as my current job is finished, I'm gonna try my hand. I'm thinking of Cryengine. Anyone know of any issues with it? I'm familiar with the interface, only I haven't made anything interesting with it yet. And if you have any handy tips,…
I'm interested to see where it goes. I'm on WinMo 6.1 right now and it's ok, but the interface is terrible. I'm planning to jump to Android (Moto Droid!!) as soon as I can afford to but if I have to wait till the fall/winter to do so, I'll definitely look into WinMo 7. As of now, looks great, but I've heard some awful…
nobody has mentioned the stargate circle of tools yet? i love zbrush, but i just think it's hilarious that people complain about it's interface being from outerspace, etc, and now they're introducing all these new image editing tools on a floating, rotating circle. i'm pretty sure if you use the proper combination of tools…
I made this extension just for saving over textures again and again. Its incredibly annoying I agree. This isn't as feature rich as some of the other scripts people have linked but I sorta prefer a simpler floating interface. http://www.artofnickmiller.com/TexSav.html EDIT: I work with each texture in their own PSD. So if…
It does look like this but I don't recall it having such a heavy interface, also when walking around, I believe you could actually see your character(s) The characters where more "drawn" not so "real" btw I loved Cadaver and Silver, but thats not the one I'm looking for :/ Silver was one of the reasons I never gave up 3D…
Kind of...but alot simpler to use, with big buttons and shiny interface features All of the tools would also be more streamlined to use, with a different setup to the way they work. The intention is that you get to create professional demo reels in as little time as possible with great ease of use. There is always room for…
As much as I love the games graphically, the interface always wore on me. (That, and the enemies always seemed to ramp up in difficulty more quickly than I could manage.) I picked up a copy of it not too long ago and played again, and got about as far in (i.e. not far). And then it hit me what bugged me about the…