[ QUOTE ] I agree with Mop on theart assets, but I can stomach that. What I can't stomach is the ridiculous endgame that makes no logical sense. Yes I get the story they were trying to portray but the events that happen make no sense, and I sincerely expected much more. It feels very rushed. I wont spoil things since this…
First, can you post some of your reference? You can never have enough! Moving on, no-holds-barred crit time: It has potential, but it's just very boxy and undefined. It's the extruded-box syndrome that we all fall into when we model sub-d. The only part that looks like it is designed to be used by a human is in the back…
I have an artifacts like this after baking displacement in zbrush. There is no difference in the settings I use or 16bit/32bit or format or resolution. When I use SubDiv 5+ on objects with displacement I see this weird stuff on seams, Blender or Maya, doesn't matter. It's NOT like in that video:…
I am reposting an old project that didn't go well. PROJECT DESCRIPTION I have made a zbrush sculpt, trying to create likeness to a real person. I think it's pretty close but it has issues and its not there yet. The character will end up as full body character, clothed in UE4. What I would like from you is: 1. Create the…
Hey all, I'm starting a new long term project. One that I've been wanting to do for a while. This is where the progress for multiple characters will exist...over a long period. ________________________________________________________ Vertical Slice ________________________________________________________ The Brief A series…
When working on a personal project I had an idea how to use the new color range feature to generate random selection (this might also be useful for you @torba!): - First step is to get individual Subtools, so in case of the example you would need so split them first - Then colorize the Subtools with the new Range function.…
@iam717 and @poopipe , thanks for the replies. I don't know I was kind of having a bad week. I guess I'm having a hard time learning Substance Designer because, I've never really done much texturing in the past and I guess I'm just going through the growing pains, which is to be expected if I want to get any better. The…
The post is for sure a good guideline how to approach a project, but for example my biggest issue isn't the lack of motivation to finish a project. Where I find myself struggling is actually a different kind motivation in the sense of 'what good for is this anyhow?'. That's a question that never rises at work. I get my…
I decided to go for the calm version and calling it finished now. I also thought about adding northern lights, but it was time to end this one :) Here is the end result. It doesn't changed to much, but I want to post the end result here: Initially I also wanted to make a short fly through, but Unreal decided to crash every…
The topic of innovation in software is always fun to observe from the sidelines :D The audience asks for "innovation" because they assume innovation is a good thing ... and software companies also assume that it is a good thing because sure enough innovation will drive sales (hence the mindblowing tweet about changes in…