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Re: [WIP][Unity][UE4] Modular Sci Fi Corridors
Reply by
Forest_Cat
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Oct 2018
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3D Art Showcase & Critiques
The version for UE4 will be slightly different. Primarily due to the presence of Decals. Started working on the Light.
4 results
Re: Quixel SUITE | Suggestions
Reply by
ghaztehschmexeh
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Jul 2014
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Quixel Megascans
A nice easy way to deal with decals and things which aren't "materials" would be nice.
3 results
Re: [CE3] Fantasy tavern interior
Reply by
Stormfreek
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May 2013
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3D Art Showcase & Critiques
This is awesome work as usual man, a decal pass would really liven up the scene :)
2 results
Re: SketchBook: cholden
Reply by
cholden
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Jul 2012
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Digital Sketchbooks
Thanks, here's more... silly artistic shot. new stuff: cables, decals, lighting.
Re: Village Environment
Reply by
VolcanicWill
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Nov 2014
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3D Art Showcase & Critiques
thanks man i may use some decals to achive the overgrown weed look !
Re: "AAA"-Focused Video Game Art Contest *Speculation Thread*
Reply by
PyrZern
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Jun 2014
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General Discussion
Oh no! If this is too awesome, then Haz gonna delay his gender-bending contest T_T
2 results
Re: Make shabby walls out of two objects with separate tiled texture
Reply by
passerby
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Jun 2014
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General Discussion
if you cant use vertex colour to mask than i would use decals.
Re: [UDK] Chicago Street Building
Reply by
danpaz3d
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Aug 2012
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3D Art Showcase & Critiques
2 ways to go. Either setup the material differently or... cheat and put in a custom decal for it. ;)
3 results
Re: Answered: Adding an image onto my mesh in 3DO/ DDO.
Reply by
Synaesthesia
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Nov 2016
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Quixel Megascans
The easiest way to do this is to simply place your decal in your Photoshop albedo document. :)
2 results
Re: (GPU)advice on getting either 660ti vs Hd7970
Reply by
the_Adri
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May 2013
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Technical Talk
Nvidia anytime of the century, decade, year, month, week, day, hour, minute, second.
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