Well, while breakdowns and explanations about wavy bakes are indeed useful, the artefacts in the work of the OP aren't caused by that. They are more than likely caused by the baked pixels of the normalmap instantly jumping from one value to another across the (hard) edge but without UV room to breathe since the UVs have…
so, I don't have autism or ADHD. What helps me get things done is to take care of everything else so that my environment is conducive to hours of art. Make sure the pets are fed, plants are watered, dishes/laundry done and trash thrown out so nobody walks in your room to ask you to pick things up, or pets/kids don't come…
Hello! A quick update from me from the past week. My major tasks this week were to get the layout of the interior of the house done and start filling it with assets, and also look into Substance tools and how we could use them, write up a guideline doc for the team and start creating some of the tiling materials that we…
Some other updates include: Shelter room has been fixed up. Now it has wooden ceiling too. Storage cellar: Updated the ceiling. Main menu update fly through in to the other rooms through a staircase. Instructions room - I've reused some assets that I have made earlier for the main level to make up the menu rooms. Options…
The .tbscene file saves all material links by default, if you want to share your scene, you don't need to export materials. Exporting materials is mostly used for transferring materials from one scene to another, or for saving into the preset material system. .tbmat files store material settings and texture links. The…
Hey sweet, some screens are up! I've been working a lot on the strategic layer stuff, so a decent chunk of that base shot is my work. :) I made the room with the globe, the room below it, and the long room below and to the left of the globe room, among others. I wonder if you guys can figure out what the different rooms…
3dcoat has a series of 'rooms' a voxel-sculpting/surface-sculpting room. a 3d texture paint room. a uv room. a resurface room etc. it can do far to much to explain in a post. the best thing to do is download and try it. read the docs and there is a lot of videos on the site also. at this point it does a lot of things…
So, I'm working on building up my skills. There's always room for improvement! I really just want to become a better environment artist. I've fallen in the groove of being a prop monkey at my job and I really want to brake out and start growing as an artist again. Here's a little scene I've been working on, I don't really…
I really like where this is going. Great start. A few things I noticed are your stairs are looking a little droopy on the sides. You could probably vary each step level up some. I can tell that your cylindrical columns have model definition in them, but you could probably exaggerate the modeling some more to help break up…
It being realtime isn't what people are sceptical about, there hasn't been any concrete proof to anything. we're talking about the claims of unlimited detail with limited memory and no details on memory-usage (and this is when not looking at any of the other issues involved) replace the ray with a search and everything…