You have some really solid work and a really good site too, but I think you could do a little more with the breakdowns. Your work is great and they way it is presented makes me want to see more. The tree in your eden fortress map is really cool and all you show is a texture. I want to see some wires or a bit more on how…
EricChadwick: hehe yup you're right about it being way over the top on my little friend squishy - he's a bit of an extreme example it's soooo tweaky at the moment with balancing out scale vs attenuation blooming that it's easier on the art side just to try and do the upper extremes and mask down from that through the…
Hey there, welcome to Polycount! You already have a thread on this subject, with some good replies. It's usually best to reply in your existing thread if you want clarifications or more info.
global proc string findNewCurrentModelView() { global string $gMainPane; string $mainPaneCtls[]; string $visPanels[]; string $panelName; string $panelCtl, $edCtl; string $modelEd; int $nArr; int $i; string $newViewFound; string $newView; // // First try to find something in the main pane. // if ($gMainPane != "") {…
Hello! I am looking for an entry level remote job as a prop artist or environment artist. I have been in an industry for 2 years. I know very well lowpoly baking pipeline. My tools are Blender/Maya/Substance Designer/Painter , Marmoset, Unity. I know a bit Zbrush, UE4. My portfolio https://dianaagl95.artstation.com/…
Circuits and Shields (http://circuitsandshields.com) is a few months from Kickstarter and I'm looking to do a quick reward skin concept art for one of our champions. I don't have a great idea on what I want to do, so I'm mostly going to leave it up to the artist or the community to pick (you're welcome to join our Discord…
Yay, happy to help! Hopefully this helps explain the gamma issue. Some info here about proper gamma settings in Toolbag: https://polycount.com/discussion/150303/marmoset-gamma-lut-settings
Hey! My name is Alex and I’m a 2D Artist specializing in cartoon art style. You can find more examples of my work as well as some pricing info on my website: https://www.choirofeyes.com. Contact me either through my website or email me directly at alex@choirofeyes.com. I look forward to hearing from you!
RatDog Games is an indie team based out of Massachusetts. A majority of the team works remotely with schedules ranging from part time to full time. The team size ranges between 4-10 people depending on the current needs of the project. We are looking for a technical artist with Unity 3D experience who can assist our team…