I'm currently working on a fan art character inspired by Cyberpunk 2077. I've created my own character as a member of a group called the 'Triad.' Even though the Triad faction wasn't included in Cyberpunk 2077, it was part of Cyberpunk 2020's world. The Triad is a Chinese criminal organization, so I've added some Chinese…
i dont think there are too many props. there is a big difference in the color and value between ground foliage and trees. I wonder if bringing that closer together may help. If the background and prop elements blend together more that may help put focus on the building and make scene less visually cluttered? Just an idea,…
Teal + Cream colour is a good combination you can use in your design (branding/fashion). While teal and cream may not be complementary colours, they still offer a pleasing contrast when paired. Teal, with its bluish-green tones, contrasts against the warm and neutral cream colour. This contrast isn't as intense as that of…
With the feedback I got from my mentor, and I totally forgot this step, was to do a silhouette paint over where I broke off each major piece to help me better visualize the concept into 3d. I also changed the proportions around making the ribcage and the overall torso smaller and the legs longer. To compensate I had to…
I co-created and primarily designed Blackwake, so here are my thoughts. Most designers I've seen still don't understand the overall scale/scope efficiently. Their design for the game is either super simple or overly complex, they never hit that balanced point. In their projects they produce, I would carry across some major…
Dynamic sky materials are partly procedural. The easiest method is to have a few masks for stars, sun, moon etc. Atmosphere gradient can be done with masking out a channel of the UV texture coordinate, that would give you "from top to bottom gradient" that you can color with a lerp. The sky hemisphere mesh should have 2…
Hey there. I saw your post in waywo and I thought to drop by and leave some feedback: Judging your asset from the reference you have used I cans ay the following: You did a great job there. As far a I can see you really stayed very close to the detailed concept art and in my opinion even pushed the quality a bit further…
Hey, nice start. You're on the right path with your terrain textures, and making tiling textures. Once thing it seems like you maybe aren't getting, though, is blending terrain textures together. If you know how to use masks in photoshop then you've already got the basics. Blending two terrain textures is done by using a…
good luck to you guys, but you're setting yourself up for a rough time. Always nice to see students trying something different though. Whats wrong with just making a non profit game? Back in the day i was part of a mod team at AILA and it had a great reputation of getting members industry jobs. They were just mods, not…
Hi guys! I've been super busy with some visiting friends for the last week so I'm sorry for taking so long to get back to you. The notes you both left for me have made me see issues that went right over my head at the time and would have in the future had you not brought them up. Thank you so much! Armor Wraith, Yeah, I've…