I could be completely wrong about this, but I though Max uses face smoothing rather than edge smoothing. In Edit Poly, using the Polygon selection, scroll down in the toolbar. you'll see the 32 buttons for smoothing. Select the faces you want to smooth and give them one smoothing groups. If you want a hard edge, use a…
I have GPU only set and CPU disabled, but it's showing 100% CPU in task manager and 0% GPU, even though it's only using 5.9 out of 8 gigs dedicated Vram. Is there a CPU fallback threshold? I'm rendering on an RTX 2080. Thanks. EDIT: just checked my log and somehow I set displacement subdivs to 32(slider maximum) and it…
Hi, I am a student as well and I also study 3DS Max. I am not sure but I think you just go to polygon mode and select a part of polygon you wanted. And then you go to the polygon: smoothing groups, you will be able to see the box with numbers from 1 to 32. You just select a number of the polygon smoothing groups or match…
Looks awesome, design is visually interesting and the color scheme works well. Agree with praetus however, you can afford to spend a lot more geometry on the cylinder. You could pretty confidently use at least 32 sides on it (looks like it only has about 18 at the moment.) Did you go for the traditional SubD approach or…
This isn't a solution since it forces you to snap to a specific increment(i.e. 6"). They need to implement fix grid, it's really needed for level design. @Brian, If you have an account on the foundry forum, file a bug report and instead of a bug file it as a feature request. I asked for the same thing, David Box reply on…
What do you mean with 32 bit floating point? I assumed just rendering it as a tiff? because I have no other option on height map in xNormal :poly142: I get strange lines on the map when I bake it. Although I subdivided the low poly one time on final resolution. Do I need to subdivide it even more for displacement map…
didnt notice any difference with or without openGL, nor changing the scratch disk. kind of related; is my processor (Intel Core i7 2,60 ghz quadcore) to slow for high polycounts in zbrush? i cant go past 8 million polys without noticable lagg. i dont think the ram is the problem, 32 gb, and i read zbrush doesnt use the…
For Ram i would rather take 16Gb of DDR4 for that price then 32GB of DDR3 unless you're on a budget and absolutely need 32 for whatever rendering purpose. Nothing wrong with the water cooler. H100i is a closed system. The heat is transfered to fans on the top instead of blown inside the PC > cooler and hence quieter PC and…
is this a good deal for you? HP ZBook 15 Intel Core i7-4800MQ Processor with integrated Intel HD 4600 graphics Intel QM87 Motherboard 15 inch Screen, 1920 x 1080 pixels with a matte finish 16 Gbytes of RAM (supports up to 32 GB) NVIDIA Quadro K610M GPU Hitachi 1TB GB 7200 RPM Hard Drive 256 GB SSD
Usually people use shape splatter nowdays . It has a companion data extract node for this. If for some reason you don't want to use shape splatter. It has very limited scale range on narrow textures 256x2048 for example . So sometimes sampler is a better choice. In such case you can use a trick of giving your inputs some…