I recently got the GoW Collections 2 on PS3 and the first game Chains of Olympus was pretty good but there were a few moments where the enemy was f*cking unfair and raped me on the floor over and over. I had to overuse the R1 Triangle move a lot just to break free :D And just a moment ago in Ghost of Sparta there was a…
I got the 150 pass; the one that gets you into everything except any master classes. They now have a paypal pay later feature with (i think, don't quote me), but the first 6 months there is no interest. I still haven't paid a penny for my ticket yet. I really hope people see this and post; I remember someone made a thread…
Hey there, another small update of what I did in my free time, which hasn't been much. I did some extra detail work on the rock textures, mainly in the damage and dirt/weathering pass, following some really cool feedback from some of my ex-colleagues, really great guys! :D Besides that I was also able to put some work on…
so in the case of the UE4 (among others: the order 1866, codblops2 etc.) their tech papers show that their BRDF is formed of three components: Specular distribution, Geometric shadowing, Fresnel. the math given in the UE4 tech paper (and in their source code) for Fresnel is this:Fresnel = F0 + (1 - F0) * pow(2, (-5.55473 *…
Hey guys! Sorry for the slow updates, crazy christmas retail crunchtime been eating up my time ;) prob wont get any decent time on this till the new year :( ZiO - Cheers dude, you are definitely right about that, will deff rework that area. Luke_Starkie - Duuuude! Thank you for the paintover, i appreciate it :) deff opened…
When I started 3D I hated MAX with a passion. We get on now, but not without our tiffs. Zbrush is the nicest part for me. But once you really get in to it, making characters is an enjoyable and rewarding experience. My favourite part is probably seeing your creations move at the end with a rig. Anyway, for you my friend,…
The negativity on this thread is ridiculous! > I've created a solid game its working and using placeholder assets atm, its a good place for a new artist to show off their best work (with generous restrictions) running real time in an actual game and as it's working and very broad your time won't be wasted, and if the…
@ArchieVision : I'll try and achieve that.. :D @ Stradigos : I'm not trying to replicate San Francisco. I'm saying my world somewhat resembles it. Anyway you do put a very good point. I had never heard of those techniques and I do need to learn those stuffs. Can you point me to the technique you mentioned? I need to learn…
@haikai - Thanks a Lot. :) Yes you are right about the hair.Will note that one down for sure for my next female character. :D Yes the pose is definitely not something which even I wanted to look like in the end.But becoz my rigging skills aren't that good I managed to somehow put her in this pose without deforming the mesh…
@Conte_Thank You! @Sicsided, Vig, and Scourgewarper_Thank you guys! I'll totally re-establish his sizes and proportions. I'll tank him up so he can look like he could take a sledgehammer or two. @butt_Sahib_Thank you. I appreciate your two cents. I'll pay more attention to detail and rework the spec map to bring out some…