Hello, I am currently in the process of building a cinematic, armchair documentary channel inspired by creators such as Thinker, Fern and Cipher. My aim is to blend true crime, history and cinematics through semi realistic 3D recreations of environments, animated characters and vehicles. I'm looking for a long-term 3D…
Hello I have a few questions regarding AO maps, firstly I seem to be getting a random black dot after baking in Maya, I'm not sure why? Secondly, I tried to bake an AO map out with some UVs going outside the 0-1 area because I want it to tile a bit and not keep it inside the box, however when baking it doesn't add any…
Hello, I have two rectangular shapes with corners, and I need to connect them with a mesh like this: In this case I used the Terrain compound object, but I had to convert the mesh to Editable Mesh and delete the faces inside the green shape. Is there a modifier or object type that can connect these shapes? Thanks!
Hello and welcome! we are currently working on a project called "High Wire" and are in need of some 3d artists to come and help out and create some character models and environments! The project is Revenue share, so any profit made from the project will be shared equally between everyone involved and small amounts invested…
I hope there are some motionbuilder experts here.Its appears MB reads textures in a slightly different way from most 3d apps.I am trying to make a cetain part of a model emissive so I painted an alpha map in photoshop..but I am not seeing the emissive map on my model,if I tweak the color of the emissive channel of the…
Hi I would like to share about a hero asset I have created for my Uni's game project. Im responsible for making a Hand Held Lantern that is in a horror game and here is my showcase These are my reference and direction of the lantern i wanna create Here is the Lantern I made https://www.artstation.com/artwork/nJnkY9 Here is…
in python import maya.cmds as mc # select object or face b = mc.ls(sl=1)[0].split("[")[0] # remember a token for comparison below mc.hyperShade(smn=1) # that will select the shader s = mc.ls(sl=1)[0] # remember the selected shader sg = mc.listConnections(s+".oc", s=0, d=1)[0] # figure out the shading group # select the…
MPX Boolean Project: Day 12 Getting down in the dirt with this complex shape on the back of the receiver. It will be difficult to match exactly, but I'm enjoying the challenge. Here's a reminder of what the receiver looks like. The shape isn't quite there, but I got a solid start. You can see I added another ortho ref…
Very cool image! The lighting feels like it's pretty close but it's just missing some ambient shading. The composition of the original photo also has these U shaped arches that kind of draw your eye down the path - That would be something worth incorporating into your image I think. The upper silhouette of the reference…
I love it! I would really really really like to see them posed together and on some kind of base, with some modest 3 point lighting. Crits: I think the pieces are all colored roughly the same within their respective groups. Browns are the same shade and locked to only the brown pieces. The tunic is the same shade as the…