Hey everyone, I have been pondering this for a while, just want to see what other artists think. I feel that most game art is pretty cliche. Almost everything has space marines, wizards, etc. Most games can clearly fall under the sci fi/fantasy banner. We get a bitt of contemporary stuff once in a while (gta 4, modern…
Hi, we're looking for a 3D environment artist(modeling; texturing has to be done SubstancePainter) for our animated short/TV-special 'Blood&Clay'. Our 'core' assets are scanned miniatures and we use real-life scans for background assets as well. Look and feel of your work has to blend in. https://bloodandclay.com/bnc.php…
@artquest Hey there! Wow.., I completely forgot about this post as it's been a while since I wrote this haha. I appreciate your words of wisdom, and I agree a lot with what you wrote. It's understandable though building up a presence online (especially now). That said I do think it's pretty important to have some presence…
Find an inexpensive community college nearby and study art basics. Don't pay out the ass just to learn art basics somewhere. I'd try to avoid 30K in debt if possible. I'm not sure of the prices now, but art basics courses at a community college could be ~$400-600, which is much better vs. 30k. Use polycount or other…
Hi guys. I have a problem. Experienced Max user here, and I was making a little stick grenade, just as a portfolio piece. Trouble is, I cannot for the life of me ge it to bake properly. Shown below are the low poly and high poly, along with the object names. The head section of the high poly has been split into multiple…
Update 21-02-2016 Hello again, I uploaded new videos with some improvements in asset support, rendering pipeline and user interface, seems hard to start with other things like the brush system :( before finishing other important features. I also added support for FBX, multi shape/material-id meshes (WIP) and mikktspace…
This is a request for advise and direction in regards of where to go with a career. I'm pushing 30 now, my son is growing up fast and the desire I've had for making and working on games hasn't gone away since I was a 7 year old playing Bubble Bobble on the Commodore 64. in fact, this desire is getting stronger and I can't…
Hey all, I've got a mech that I've rigged in Blender and want to animate in Cascadeur. Sadly it is a chicken-leg mech and not at all humanoid. I spent the better part of an hour trying to play around with getting it configured for use in Cascadeur (it's barely functional), but I'd rather just pay someone who knows what…
No I can’t, you are going to have to explain that one again and make a proper connection between your second sentence and the first. some bits of info - which may or may not be related to your post, since it can be interpreted in many different ways - that may help you structure an actual point : 1) salaried artists…
AAAH ODST TIME BABAAY! It took @$#% long enough for some super sculpey firm gray to arive, but i finaly got it! Means that i will fill up the gabs in the wire and put on some volume to help me do some final tweaks on the pose tonight! The pose changed a bit after i wrapped another bunch of wire and foil around it. It lost…