Your post has been here for a bit and it hasn't got any response. There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your model naked so you can…
Resolved my MRQ issues, had a sublevel with some alternate lighting experiments that was being set to visible when starting the render :neutral: working on grading now, mucking around with some frames maybe. Also did a small experiment, just attaching a media capture to a rect light. Works surprisingly well, so that might…
I like the color variety that you currently have going in this scene. Yet because the colors are similar on each of the trees, they start blending together as one large mass. Which in turn makes the scene look flat. One thing that you could do is slightly hue shift the materials for a few of the tree's, therefore they…
This is a good start. I dig the start you have with your lighting, and I like the composition of the image too. Lighting could be tweaked a little, as KartoonHead said, building lamps are of similar hue and brightness...some variation here would sell the scene a lot more. Did you start out with the default night lighting…
Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
Hello, I'm having a slight issue with my lightmap failing to emits and light detail in the scene. I have all lights deleted and I have the lightmap in the self - illum slot, but no shadows are appearing. This isn't my first time doing this, but for some reason this scene is giving me a head ache.:poly142: I appreciate…
definitely love how this is coming out man, good job. right now i'm not seeing anything that looks bad or could use tweaking that you haven't already mentioned before. well, except maybe tone down the light from the car a bit. not too much. and give it a slight color variation of yellow/orange. very slight, just a tint.
I remember seeing the piano posted on one of your threads. Everything looks nice except to me it looks like everything is outlined and illuminated. Sometimes I notice is only slight shadows underneath the objects as if there is little light and from above. There isn't enough in darkness. Maybe start with dark and…
Do you mean the glow around the bulb or the shaft of light projected from it? The bulb is a standard unity lens flare type, with some slight modifications. The shaft of light is actually a particle effect, large particles spawn at the ground level and shrink as they move up to make the cone\shaft shape. Not the cheapest of…
yeah I totally agree with vertrucio: your edges are actually harder/sharper than what is represented in the concept look a the top of the stock, if you give them slight more rounded bevel the lighting will pick up on those edges a bit better as well helping with high lights and adding more interest to the look of your…