Hey everyone! Wanted to say how awesomely you've all been killing it with this challenge! It was great to see all the information sharing and the ways everyone could improve throughout the process. Really happy to see that throughout. As May is upon us a new challenge is here! Would love to see everyone pop in to…
(9/25/22) Hello Polycount. I don't have a big update on this scene really, as I have been busy with a lot of real life stuff lately and haven't worked on the project very much. Development is very slow so far, and I completely restarted the design of the house since the design didn't feel right to me. I am currently…
I really like the low poly characters. I think they are presented fine. You zbrush models lack asymmetry which i think lets them down slightly whilst they are good sculpts they could do with more detail and breaking up. I love the manitee/walrus rider/mount combo but i keep staring at the checker texture on both of them,…
Time for another environment piece! Looking back at the first post I made on here, which was a small environment diorama, versus this environment, I am really happy with my progress over the past few months! I enjoyed creating the foliage cards, but I want to take some time and work on placing the foliage better. My…
Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
Well, okay, not the most exciting of objects but I've been looking at some of the env tutorials on polycount, and thought I'd have a go at making a brick wall from scratch as a learning exercise - making the bricks in zBrush, baking out the maps in xNormal and painting the diffuse in photoshop. I also came across Xoliul's…
Hey guys, need some help. was working on my 3ds max, when it suddenly crashed. Upon starting it up again. it fucked up all my custom UI. So re-doing everything and opening up my scene, i noticed an error causing my correct scaled meshes, to be incorrect. For ex. everything was fitting to the grid and my char in env. was…