I know that, but I still struggled with this one more than other things I've made for some odd reason. I also know that, but I was more curious on how hard surface things with sharp edges like this were sculpted. Additionally, I was trying to get a feel if someone had to make this in the early 2000s, which is why I box…
Hi! Texture-wise, I think the normal maps look a bit too intense. What's your texture creation process like? Perhaps look at some scanned and processed surfaces for reference/ visual benchmark (Megascans, Polyhaven). Also make sure you have sufficient texel density, I think walls might be a bit low res. Looking at the…
Trying to follow examples here and (re)start sculpting practice. It took a few tries to start getting more constistent torso shapes. But limbs are giving me serious trouble:
.....What did you expect? Of course you're not going to get something actually good from this shit, and of course it's going to look like something that already exists. It's trained on them. It's basically just boiling them down to the most generic answer it can come up with when you ask it make X. It has no content…
I'm not in any way saying it's a bad thing that it's more of the same. But when i can get the exact same experience without spending more money i feel no reason to change. Your burger analogy doesn't quite work in my opinion. What if you made a one time payment for unlimited burgers at McD's? Would you then pay to get…
Jackablade - A lot of people go straight for the uberman and fail. Not surprisingly, I would say. I wouldnt be able to do that myself. But the everyman cycle seems a lot more approachable. But maybe I am wrong, and will be crying in this thread in 2 days :) FullSynch - You are right, I should have explained it. It is a…
Just quickly, and I'm not sure if I'm very good at explaining this: The "after" variant looks already a bit better, but still has the same underlying problem that's also visible in the latest exercise. It's a good idea to blur the source, but especially with your blue lines, you almost seem to follow a kind of "2D" edge…
I have had terrible problems at home running the later versions of unreal engine, ie crashing if I even sneeze too loud. Lots of different solutions to try , but only one of them worked for me , I just reset my Nvidia control panel to default. Now it works perfectly, does not crash at all. currently running 5.6 using…
Check out this talk from an Overwatch character artist, Rakan Khamash https://www.youtube.com/watch?v=FRZtVXpAokc This should illuminate some of the stylistic highlights to incorporate from Overwatch. The biggest takeaway, from the 45+ min video is "Say it, or don't". Basically, if you are including a form, you need to…
I used to be a Max person, but I've touched it maybe once in the past 5 years. I really miss it, but it was clear around the time blender 2.8 released that Max just wasn't getting the love from Autodesk that Maya was, and a vast majority of studios use Maya for their DCC app because it had python support first and it's…