So my last downfall was my inability to create good hair and I struggled with the haircards and creating the texture for a while , so this time I want to nail it. I'll create Elizabeth from Bioshock Infinite ( because i love that game and she's awesome ) and create her in a less stylized way so I'll ref the cosplayer and…
Hi Polycounters, I´ve had some free time and I felt like sculpting. This time it´s Michael Sullivan Jr. from Road to Perdition. I feel like I´m done with this sculpting, don´t want to make any major changes, but I appreciate any comments and critics for future reference. Check the links for turnarounds on VIMEO:…
The face is pleasant but looks very low poly. I can't tell if its a problem with the lopoly or baking (no lip line, its just a blur, the lips should give the impression of being able to part and this is true with the rest of the facial features, there are no real crease where there should be). It looks like a very dated…
pretty interesting model dude. with anything in art, focused study yields tangible results. the actual unfun kind of study. your cape work is okay but, i think you should study teachings around painting and sculpting cloth. i think you'll find it will improve a broad range of aspects other than just cloth. regarding being…
Looks great! I can tell you were paying attention to the original reference, as you really captured that old-school vibe the original's got going for it. Overall I'd say it's pretty accurate! Some things I might change to get a little truer to the original: the cloth pattern on the table seems to be a bit more "grungy" in…
Yeah, I went with the mindset of making Henry Cavill so that resting bitch face is Blendshape and Wrinkle map combo the image you are pointing out is his neutral face; no blendshape no wrinkle map triggers. Now I can take this Henry model and turn him into Superman or one of his other Characters super easy instead of…
It depends on if you want to have your project rendered in real time or not but Marmoset toolbag can get really great results and ide encourage you to check out some of their tutorials on rendering realistic people if you havent already. Heres one to get you…
Thanks for the feedback, @oreoorbitz ! I fixed some of the measurements on the face such as the basic proportions, ear, chin, and nose size. Also the Roundness of her head and brow. Let me know if I need to fix more on her face, or anything else. Thanks alot @carvuliero ! I did my best to fix the stiffness of the arms and…
Been working on working on the cloth materials for the marketstalls along with this table cloth asset. I'm in the process of creating some hay assets next including hay bales, piles and a thatched roof stable. I've been debating what method would be best for creating hay and I'm going to create 2 tests to see - Test 1…
i think you have a pretty good blockout, however the forms are quite lumpy but do not worry it's very common for starting zbrush users! what i would suggest for the face is to start geometric and planar then smooth out the hard edges after. the same would apply to the clothing as well, balance the hard edges vs soft edges.…