Update, playing around with more effects, thinking of ways to get some more Z axis movement into the piece, was thinking her bow could be drawing on the energy of the forest, might be a bit too much tho so will continue to experiment for other solutions
Correct me if I'm wrong, but I thought the Length function is not available on the iOS, so they would need to calculate it manually? IIRC, this is how it would be; Length = Square Root (X^2 + Y^2 + Z^2) Correct me if I'm wrong.
I would render off a z-depth pass so you can haze out the distant objects. I think it will look better than the DOF, which is okay in small doses, but seems to be getting a bit cliche on non-closeup renders.
yay i love fire drills. theyre freelance work for an indie game, allowed to post but cant tell more :-Z, eventually when its in a published form (or demo) then ill post a link yeah deffinatly gonna have fun with this scheme
Hi guys. I was wondering what direction a model should face like the Z or X facing orientation. I heard some people can be fussy about the orientation when passing down a pipeline. Any help would be awesome.
In order to get hyped for Fallout 4, i created Gary the Ghoul :poly142:. Created in z brush and composited in Photoshop. I am new to 3d so any constructive feedback is welcome. Took a total of 3 hours 30 minutes.
Just learning rigging, after all these years, quick question: does the local rotation of a joint pivot matter for continuity? Like the direction of maya's pivot(green(y),red(x)blue(z)) should they be aligned from joint to joint or does that not matter?
Well I feel stupid. I was selecting the curves as edges and not polys so obviously the extrude wasn't working. While we're on the subject though, is there a way to zoom to object in Modo, similar to Maya's 'F' or Max's 'Z'?
Make sure you're in perspective view, select the object, hit Z to center it, then use alt+MMB to rotate the view. Or select the orbit tool in the lower right hand corner of the screen. Edit: That's using 3ds Max.
Begun making the armour. Gonna smooth out the muscles a bit. The Isolate Selected option is quite useful when you need to see exactly what you're modifying, which means less ctrl+z and reloads.