First pass on textures for the helmet. I miss the environment map you get on the weapon, really makes the metal look better. But you have to work with what you get.
I would like to, but I recently moved and have yet to get my own computer, I'm pretty sure I brought all of this stuff on an external HDD I have with me, so if I remember once I get a new computer I'll post the flats.
Hi all, I've recently run into a problem with some hard seams (almost like a smoothing/normal error) showing up in SOME mirrored areas of my model. In 3ds max I get the same error if I have gamma/LUT enabled, but it disappears when I disable it. I am getting this error in Marmoset and was wondering if there is a gamma/LUT…
Absolutely I would love to talk some about it! I was hoping someone would ask :) Ideation & Pre-Production So about a year and a half ago I saw an awesome water simulation by Grant Kot ( www.grantkot.com/MPM/Liquid.html ) And I was looking for a challenge outside of work and the water simulation inspired me to do something…
IT's not so much engine specific. Its all about context. As Eric is fond of saying "go talk to your graphics programer" heh. In UDK you can create a 3D cartoony side scroller or a free roaming FPS. Even deeper than that and its more important to concentrate on the priority of the object and its relationship to the…
I have a question actually... You said you learned more from Polycount than you ever have from a uni, correct? So I'm assuming you actually went to a school for this. May I ask which school and how long ago you graduated??? As a current student I'm just trying to get an idea of how long it takes a truly dedicated artist to…
AE!!!!!!!!!!!!!!!! Hell fackin' yuh you did! Obviously you'll move up into an art position buddy, whenever you get that oportunity to pimp your work, do so man! It's creepy, but i actually smiled when i read the post title... knew you'd get in soon man!!!!
DKK: they are all doodeldidoos .. so bit more then just line drawings as I want to get better in painting. The colors aren't meant to be final Thx guys for your votes :) I'll mix some of the elements I have right now to get closer to what I want to achieve. Here's the first one going further into the scull-armor-direction…
Thanks you.That is pretty much what i was lookig for. Yet its not.. It only reads OBJs. Dont know about Max, but Mayas OBJ exports do wierd stuff. Meshes get merged into a single mesh, meaning names get merged too. Importing the same OBJ back to maya, you can import the individual meshes and their names, kind of at least.…