I started a thread about this not too long ago. Didn't have much luck unfortunately. http://www.polycount.com/forum/showthread.php?t=77764 There appears to be one or two guys out there claiming to have an app built ready in Unity, but they want to sell the code for publishing I think. I did find one that's on the app…
Yea I would have trouble not working with mirroring, so losing that would be a deal breaker. If you wanted to switch what you have over to CAT it wouldn't be too hard. CAT has pretty much the same kind of functionality as PuppetShop as far as flexibility of rig customization and it comes with a lot of presets, like…
I tried Google but it's hard to google "$" - So i wasn't successful. :) I#M using 3Ds Max 2011 64Bit I always thought $ and $selection give you the same result: the current selection. BUT If you have e.g. a box linked to another box, select the blue one and execute the code below, you'll get different results: Code with $…
Hi , I would like to render my 3D character in Marmoset, however I am creating the texture in substance painter , I am painting the hair and slashes on 3D planes geometry...but I noticed when I am painting my planes (hairs strips and slashes) I can not see the back culling options , I am doing the cheapest way for my…
hey just a heads up, i was looking at something else and this popped up and the deal for the tablet i got is less than i "paid" for the 1st time, i do not know which version i got but it says v3. but i generally got the same one and its been great this is for anyone interested i'd invest in one tbh you never know.…
The other way to look at it is, if you wish to learn / code in C# starting to code in 2d is much easier then in 3d. GML resembles java so I didn't have much problem in understanding how things work. The only thing that is bad about GML coding is the coding structure ends up being something you made in NetBeans in a fast…
Hey guys, It's my first post here, so sorry if perhaps this is in the wrong section or inflict any rules. So, I'm a 3D artist (27yo) working for roughly 3/4 years in the archviz industry. I've been doing a lot of things from modeling to texturing, rendering and post-production. I have a full-time job doing it but my dream…