Two ways you can handle this. 1) Move one set of the overlapping UV's off to the side when you render out the normal maps. Outside of the renderable area. Ben Mathis has a nice little tutorial that covers using chuggnuts UV tools to quickly offset and move back one set of UV's.…
It was released a little while back, but I also bought the whole Charles Hu Kit on anatomy from Gnomon. Its pretty awesome and would highly recommend it: http://www.thegnomonworkshop.com/store/product/999/Anatomy-Workshop%3A-Volume-One
Here you go... the Challenger is going to be made. That's what I was thinking of when I saw the 'Cuda picks http://www.autoblog.com/2007/11/29/2008-dodge-challenger-srt8-to-start-at-37-995/
Thanks guys. I will rpbably go with the HP at 999 quid is fairly pricey but in laptop terms not 'that' pricey. Perhaps I should buy on the basis of which has the prettiest carrying case instead:)
it certainly was more fun than i expected, i was fearful they'd make it miserably po-faced and earnest like 99.8% of modern TV bollocks these days (and especially that godawful Dr Who tv film with Paul McGann). And the budget CG gave it that cheap'n'cheerful feel that Dr Who was built on, no complaints on that front. I…
I found a really interesting .gif of something from one of the first episodes. Look closely and Im sure you'll see it. http://img381.imageshack.us/img381/9994/lost7rn.gif
yeah, so number of non-game-series-discriminate site where some hobbyist could learn how to make game (player, vehicle) models for games as a portfolio to be a professional as well as share, and skin other models in a community-based portal = 0 another cg/3d whatever blog kissing up to pro companies = +1 sites left…