The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…
So here's a small update with a quick paintover of the sky which I plan to get working on later, as it adds a lot to the mood. Worked on the sense of scale a bit, something still feels a little wrong, but I think adding the ferns helped stabilize things a little. For now, I'm sticking with leafy trees unless UE4 starts…
First of all, I'm learning so much with this piece. Just wanted to put it out there. So, been very busy lately but I have managed to clean the lowpoly a bit. It's roughly 30k tris for the main weapon, 40k with full accessories. As it's evident, I have been very generous with curves and cylinders to get as much quality as…
Hello there! Well, the reason is basically, I don't know the next step. As dumb as it may seem, i'm actually lacking a lot of technical knowledge if you may call it that way. I've only been doing modelling for about a year and right now i'm only starting to get outside zbrush and using other programs. Considering the model…
1) AFAIK Unreal 3 uses forward rendering: "Tim Sweeney, architect of the Unreal engine, highlights further visual challenges of using deferred rendering. “It’s faster for large numbers of lights and shadows, but the drawbacks are increased video memory usage, and artistic limitations as you force all objects to be rendered…
Having a 21UX at home, I can say the loss of being able to rotate the tablet when its positioned horizontally is pretty huge. Although I must confess I rarely work like that. I have it stand at the most vertical position so I can use my aluminum apple keyboard in front of it. I kinda want a monitor arm for it now, since…
Hi z0ltan First, about your work: The first environment in your page is much to dark overall as far as the lighting goes. Also, unless it's mostly your work, I'd just scrap it. We want to see your art, and not epics. Snow sled is pretty rad. I'd personally like to see a little more color and saturation in the diffuse, but…
Thanks for the fast response, I appreciate it! I forgot to mention that I use Xnormal for my baking workflow as I find it better than the built in 3ds max baker. Would this material id's thing still work? Also, regarding question 1, I took the time to look through some Half Life 2 models with the hl model viewer in Source…
For making art, you'll want an IPS display for color accuracy. 2560x1440 and 2560x1600 high resolution displays are starting to come down in price. What is your budget? The cheapest korean panel 27" LED IPS at 2560x1440 resolution run about $350-$400+ and you can get them from normal resellers like…
well.. im experienced in building pcs. already built 2, but was like 4 years ago or something. Building a pc is not the part im worried about. THe thing im a n00b about is about the stuff that is to buy since im not updated with the current technology. Thats why i dont even know that COnroe stuff. --- so.. i was checking…