@PrimePriest It looks great but perhaps a little more like hay? Most likely that's due to the colour being a little yellow. Here is my update everyone, been great to get into Unreal! Does anyone know how to use the paint texture tool in Unreal? It's greyed out and unclickable at the moment. I want to use it to create the…
The Skin Pose (which is always a good idea to set before skinning) is just a bookmarked transform than you can always return to. But I'm not sure the Skin modifier uses it for anything.…
Having created the platform I still felt something was missing..........an environment! :) So I set about building one. The elements were created in Zbrush/3dsMax, and the scene assembled in 3dsMax. About 10% of the geo in the scene is kit-bashed from a Vitaly set and Zbrush IM brushes. The great thing about building a…
Hey guys, It's been a while since I did any personal projects. I've decided to create a big scene which refers to many anime styles. With main focus on the scene being spaceships from Cowboy Bebop series. And the rest of environments based on many cool concepts I found online. The main style I'm going for is inspired by…
Hi, I started with 3D Modelling six years ago and I didn't visit any art school or similar, all my skills are self-thought during my free time. My main work tool is 3DMax for modelling, xnormal for the baking and Photoshop for the texturing process. At the moment Im learning to do include substance painter/designer into…
Hanging out with my buddies,and an argument ensues about which is better:Modeling traditionally with Maya/3dmax or using Zbrush or Mudbox. For me,I have tried using Zbrush or mudbox for sculpting my character faces especially when using references as a guide but it is problematic for me.I prefer using Maya to model the…
If you have gone through all the standard procedures when baking hard edge stuff, you can copy your lowpoly and try to subD the copied lowpoly mesh one division without smoothing on, export that model into xnormal, bake it l and use the map on the lowpoly original without subD Has worked for me a few times before. Also be…
Another image: - top one shows primitive/polygon normals (I think primitives in 3dsmax are called faces if my memory doesn't fail me?) of with two faces cusped by me - middle shows cusped vertex normals of two faces by me - bottom one shows vertex normals of original downloaded geo As you can see after I manually changed…
Bring in the model with the diffuse, and use transfer maps to project the diffuse onto the new (normal map) UV layout. Or use 3dsmax's Render To Texture and projection to do the same thing. As long as the models share the same space it's a snap. EDIT: Watch out for Global Super Sampling and anti alias settings they can…
Actually in your screen-caps we can't see anything because there is too much geometry relative to the distance of the camera. I think your Mentalray renders are fine, just composite them together as someone else suggested and maybe use a dark grey color instead. If you need more hints on presentation renders, there's a…