ALL POSITIONS FILLED! It's been a long arduous journey, but we're finally at a point where we have all our bases covered and all our effort is now focused on Kickstarter preparations. We are still always interested in connecting with talented people, but we unfortunately just don't have the time right now to consider…
Next gen does not equal giant textures for everything. In a real-time rendered game, all the same old rules still apply. Use textures no larger than necessary. In a real game situation, you will almost never see a 4096 texture on a single asset. This is a portfolio piece though, so you can be a bit looser with memory…
truly amazing work - there's just a few small things that caught my attention: 0:10 whats the lighter shape in the centre of the newspapers? could be lighting but seems to appear as if you're clipping backwards through a poly? the newspapers themselves seem very flat too - could maybe do with a normal map? 0:25-0:36ish the…
Does any body else experiencing unexpected behavior on 5.3? I was interested to try dDo since Quixel now release this version for free, but I'm getting few kind of errors. I noticed Prophecies had some difficulty as well and other then that are; 1| The material definition selector (when using quick reflectance based on…
Best thing we can ask for is a sleek little black metal box [for the heat] with as much power in it as possible and no fancy features like backwards compatibility and touch screen pointless rubbish. Get some decent power that will last for many years and reduce the size of Sony's loss margin. I believe at the time they…
Hm yeah i see the problem. It appears to be the limitation of convertSelectionToContainedFaces. Ok this should work. Kudos to c.buliarca for the modified uv-to face code that i used. string $cSel[];
string $wSel1[];
string $wSel2[];
string $selE[];
string $ffObj = "";
string $myFaces[];
int $selTyp;
int $fObj1[];…
positive: visually, the game is amazing. and the story is not bad for a video game. new suit perks are great too. neutral: the gameplay is much more linear and CoD like (regarding enemy placment and map structure). I preffered the free roaming crysis 2. bad: PC controls SUCK! (no on/off toggle zoom or crouch options?). I…
Maybe I typed it too unclearly, or you just misread (or chose to only read the first sentence). I wasn't saying its too expensive, it just looks it at first glance if you don't see that you get 2 copies for that price. Which led me to my question of why sell 2 for £17 instead of 1 for £8.50. Or better yet, why not sell 1…
What kind of specular model are you using this Schlick fresnel with? "standard", it's float base = 1.0 - dot(V, H);float exponent = pow(base, 5.0); float fresnel = exponent + F0 * ( 1 - exponent ); You might try to divide that last bit by a value, to get a 'roll off' Here's a Kelemen Szirmay-Kalos brdf/specular w/…
I chose to get as close as I can to finished this weekend. Nothin but cave.. no messin around... gotta get this thing off of my mind but at the same time not rush it. I started getting the foliage in today. Messing with shaders... realizing how easy unreal has made it now to add wind to anything! Woot. I'll be watching…