questions like this are best asked on the official unreal forums i wont look into the details on this but here is some general information given an input of some float value like an input axis value, that is going from positive to negative you can use a map range clamped node to normalize the value for example, turn a…
So guys, its ok - there are many ways, but what is the fastest, IMO: the fastest way to work with hard surface is dynamesh/clip brushes/zmodeler -> combined fashion, but there is always a huge slowdown when retopo this mess of polys; 2) subd in zbrush using zmodeler - u could model everything using separate pieces (eq…
One thing I keep seeing in GDC talks and similar things is these CEO's wrapped up in controversy doing everything but owning their fuck-ups. This is extremely unprofessional and a terrible example of how to run a business. I doubt it's any coincidence that these are the same companies losing billions and drawing scrutiny…
Well, I'm going to echo you on that Crazyfool ;) and say that you can't really use Halo as an example either in that case. They already had a huge fan base and the eyes of the gaming world was on 343 to see if this up and coming studio could shoulder the Bungie halo legacy. I also imagine they probably had a higher than…
That's totally a sensible idea! It's just that I think you're (dramatically) overreaching with it. Production of art certainly involves a multitude of objective factors -- those the factors when we self-criticize, when we learn, and when we study. But the piece of art, regardless of its many objective qualities, is not in…
On the subject of lenses, here is a very obvious example : http://oneslidephotography.com/wp-content/uploads/2012/07/Best-Lens-for-Portrait-.jpeg And another example, showing how lenses vary throughout a movie : https://vimeo.com/95194792 Regarding Zbrush : The Zbrush viewport is not 3d at all, so unless you are working…
Not bad for a first sculpt. First ask yourself what it is about this sculpt that gave you trouble, you mentioned stretched polys, not enough detail etc. Make a list of these problems & do the research on how to solve them. For example, stretched polys & various other mesh deformities will accumulate overtime so I think…
+1 TwoListen The reason you are stuck on drawing cartoon characters is because the foundations are missing. Cartoons are the simplification/exaggeration of realism. You need to know it's there before you can take it away. It really is about how much you study, not just practice, because doing the same mistake over and over…