Literally on the front page there is a tutorial on making guns that walks you through the whole process: http://www.polycount.com/2012/06/22/weapon-creation-tutorial-m37-ithaca/#more-10020
Daaaamn dude. I thought I was getting a hang of substance but here this is :D . Other than trial and error and the Allegorithic Tutorials, is there any other tutorial that really helped things click?
Made with DT Tutorial: Trying to understand some of 3dmax modifiers and learn quixel ddo: Made with DT Tutorial (2200 poly, 3956 tri.): Some renders (v-ray practise):
Normandy is great, though a bit generous in the txr department like autocon said. I'd also drop the tutorials. Setting up folders in photoshop doesn't really necessitate a "tutorial" title
nope its a bit different, you must setup a renderqueue for the l3dview "view = UtilFunctions.simplerenderqueue()" will do the job, Zet also wrote plenty new http://www.luxinia.de/index.php/Tutorials/Tutorials
Here you go guys. I just finished the first tutorial in my UE3 collection. Hope it helps. You can find it on my new tutorials page. http://www.artbyjessemoody.com
@BagelHero that tutorial was spot on, and those guys did a great job. Blender has improved a lot since I last used it, and good to see some quality tutorials to go along with.
Hey i'm pretty new to marvelous designer i'm using the latest version and i'm following a small tutorial but in the tutorial. The pattern in the pattern windows is transparent does anyone know how to do that?
Very thankful for your offer to help. I found a few tutorials that explain how to create car shaders in another game engine. I'll attempt to replicate the said tutorials in Unity.
Thanks to all! NIKOLAPAVIC For modelind used only 3ds max. Now, in a free time, we are working on a Tutorial. We plan to soon finish it. This Tutorial will answer all of your questions))