Hey Polycounters! Got a new project I'm working on, an old west style environment. This project is for a class and is meant to be built in modular pieces and reusable tiling textures and trim sheets. I'll be working in 3DS Max and UE4. To start off here is some of the work I've done so far for the class so you can…
Do we ever have a treat for you. Some members of the amazingly talented environment art team over at 343 Industries have put together an article on creating the environment art for one of the largest releases in video game history - Halo 4. This article was written by the artists at 343 Industries - not us - specifically…
Maya kind of operates on the premise that "here's the entire UI... hide things until you like it". Marking Menus are there, or the shelf, or just the standard menu. It's up to you which is a good way instead of being forced to work a particular way. After years of built up custom marking menus you can never go back to…
Bumping with another issue related to this mesh. I'm unwrapping and baking it down now, but I can't find a solid method to unwrap it efficiently and maintain a high-quality bake. Here's a reference image of what I'm aiming for, sorry for the shoddy quality, it's from Google Maps. What I've built so far: UVs of the object:…
WELL.. hello, sorry about the massive gap on updates for this, I went back to uni so had to wait a bit before continuing + learning cry blah excuses XD Anyway so I am now actually working with a few other people on this, but I will be mainly using this thread just for my own parts on the project (Assets and the Cabin) as…
Well we use HeroEngine and our teams can all work on the same stuff at the same time... it makes undo interesting, to say the least. I'd imagine something like that could be done for 3d apps, but it'd be very, very difficult- they aren't really built to be able to do stuff like that and I can't imagine what you would need…
I've amended my original post to reflect the new URL (which is now hosted on the podcast site to make use of the advantages of wordpress optimisation plugins), and to better explain what we still need and are trying to accomplish. @Xoliul: You're absolutely right - I also never intended this to just be a twitter page,…
Hey everyone!So I'm working on a personal project (I'm making the Indominous Rex Paddock from Jurassic World) to run on UE.But I just can't figure out how I would UV the walls of the paddock, I built it in a modular way like the real walls on the movie.Is one texture set enough for the walls? One segment of the wall is…
I am looking to hire a 3D artist to produce character models for a top-down game. Initially there is only need for a male and female human model, but this may expand to include various fantasy races in future. Already in place are a series of animations, and as such the model must be rigged to fit a pre-existing skeleton,…