Overall great prop, the metal came out very well. I'd drop the saturation down on the greens, especially where paint's likely to rub off on the raised bits:
The website itself looks good layout wise though I agree the background would look better dark. As for the content, none of this stuff is going to help you get a job. It all looks unfinished IMO. The bathroom scene looks nice but I don't see that landing you a gaming gig...looks like an ad you would see in your mail for…
Well shit, I was just about to drop some new arts down. Don't hate on me! I get what your saying dude, I just rather spend what little time I have outside of full time / freelance and my own projects into making new pieces and putting them out there, but now I feel guilty for being one of these guys that your talking…
Quick update: So I finally finished the base and a main parts of the shuttle. I was primiarly focused on workflow for hard surface and recently found out the bevel shader and I much it helps combined with sculpts. I still need to go back and just do some adjustments, but it's getting there! Landing gear and some modular…
The textures themselves look okay. Have you dropped a character in there yet though? The scale looks off on most of the props. For instance, the tables and chairs look too low to the ground.
I think the important thing to ask yourself, what would you like to do? I see you have a lot of props, which is what I assume is what you're aiming for, but you have a human sculpt in there. I would pick a specialization and cut out anything that doesn't align with that.Then ask yourself, what would you like to work on or…
Thanks for the feedback Alemja. I agree re the faces. My problem was probably always with the photorealistic side, never quite got in to making faces that are meant to be hyper realsitic. I think the cartoony/ semi realistc suits me more, so might cull some more of my faces . I realise there area lot of Arnold rendered…
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
my passports been dropped crushed and used as a door prop still works like a beaut. but yeah i wouldnt trust it with the only copy of important stuff, esp the way i treat it.
I still dont get it :) ON topic, i just wanted to drop by and say how excited i am to see your vertx shader in action on different props (esp the head!)