Hi, actually making the low polygon model, the polycount is at ~16k, but I don't know if it's too much for a important next gen assets in a scene. What do you think ? Because if I must go down the polycount, I should probably delete or think differently some details.
Top 5 insp The Reference Thread - Polycount Forum Real world environment art inspiration. - Polycount Forum HP's Dropbox FUCK YEAH CONCEPT ART I have others, and like 40-50 portfolios bookmarked as well, Probrably a bit overkill to post 'em all though :)
Whoa! I can't believe my eyes! Adam, thank you very much for showing my stuff. This is totally cool. I been learning a lot from Polycount :) ! As well as many friends in the art community here in Dallas. Special thanks to Spark! I LOVE YOU POLYCOUNT!
Love the expression on his face. Some helpful things for us to know is polycount allowence, make this fish only 1000-triangles ect... texture sizes and pimping the layout of the diffuse would be cool also to get better critic and help on your texuring and unwrap UV-layout. Welcome to polycount!
Welcome to Polycount! First of all, please put Zbrush in your title. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use Secondly, use Technical Talk to ask questions about technique, not General Discussion. Thanks. I've moved the thread for you.
amazing quality and details, could you explain your workflow a little? i'm guessing with those kinds of polycounts you're using some sort of sculpting software then just bringing back into max for rendering? i'm pretty sure my computer would choke horribly with those kinds of polycounts!
alright well the workshop is this weekend......cant wait to see everyone......looks like the turn out is going to be amazing!!!! I know this thread is pretty much dead on polycount, but i know several polycounters that will be attending.....hell one of them is doing a demo well here is a shot of the Saturday venue
Thanks guys :) I'm SUPER positive about this, and once again I can't thank you guys enough for all your support and kind words. It's so cool to have so many people from Polycount behind me and wanting to hear updates :) . I've been coming to Polycount since I was probably 11-12 (I'll be 26 next month; sorry if I'm…
So I have gone back and forth far too many times about whether I should post this or not. I’m pretty sure I’ll end up regretting this in the morning, but any who here it goes. As an environment artist on Black Ops 2, I have to say it personally kills me to hear about the people that have been reporting issues with the…
There's been a few people giving things away on polycount in the past. Polycount even started as a way of sharing Quake models and textures. But, as you noted, with all the asset stores around today it's just much easier to find things on those you can use.