The terrain uses vertex lighting so this is most likely a precision problem. On the side close to the light you probably have a vertex just under the edge of the model so it will be in shadow while the vertex a bit onfront of it will be in lit. The edge of the shadow will be drawn halfway between those two vertices. Moving…
This looks gorgeous! :D That sunset atmosphere is spot on! You have done an amazing build here! The only tiny thing I’d add is maybe some pebbles or dirt variation on the ground. Right now the roads feel a bit too clean, and that little extra detail would make it even more natural.
Rokugan - Yeah its not the usual type of crumbled castle look :) Initially I just planed on making the museum. I spotted the last of us and thought hay tahts cool lets add a bit of that there was no concept just a place I could experiment... nathdevlin - yeah I did plan on putting in some Eyptian coffins around some broken…
hmm, I tried to be optimistic and enjoy the film, and for sure there were some nice epic things at times, but it all seemed for me a bit 'fast-forwardy' as if they were skipping along between action sequences with LOTR panning helicopter scenery shots. I really tried to like it but about 2/3 of the way through I started to…
I think you can buy them at act 2, I know you can buy spells in act 3. My thoughts about Torchlight 2. Do take in account that I only played berserker when reading this, so somethings may be inaccurate for other classes. Now that I have finished the game I think I can give my final word without upsetting people because I…
Seriously ? I'm not here to argue but changing one decal slightly and releasing it again to populate the megascans library is kinda shady for me. I mean it is very clearly the same texture except some parts are painted out to create a second version. My posted screenshot speaks kinda for it self, situations like this make…
Hi, I’m Fernando. Looking for Concept Art? Whether you are starting your project and need a complete conceptualization from the ground up or are well into production and just want to take some workload off your team, I’m the artist to speak to. I specialize in [b]Sci-Fi[b], but I can work equally as good with [b]Fantasy[b]…
The hair is missing a little bit of specular. I think that even damaged hair has a little bit of specular, while healthy hair can be quite glossy. The random strands are too evenly random. <- that doesn't make much sense but it's a bit like the random strands are not naturally random, they are computer random. I think what…
So I decided to take the leap and post a topic on this one, still a bit fearfull to post here instead of the sketchbook secion, but well, feedback is more important :p Small intro on this project: Assignment to make a highpoly car, do the materials and integrate it into an existing picture. I don't know what the general…
@AnotherDustin: You benefit from bigger eyes, fuller lips as well as less protruding lips, a less upturned nose, defined cheakbone and jawline, and bigger ears. @dvisionvoid: I did a paint over for some slight adjustments if you see fit. I hope this shows what I feel could use a bit of work. I did forget to paint over the…