Frell, You already have a start working towards an environment based portfolio. Why do you want to switch gears? You will have a much harder time landing a gig as a character artist, and few studios look for generalists. I suggest you stay focused more towards enviro/props. An employer will want to see a focused portfolio,…
This is absolutely amazing. I had to register just to reply to this. I'm a massive fan of the X-School and I just love this. You did an outstanding job. I've wanted a playable X-School 'game' for ages that would let me walk around inside of a 3d model enviroment of it. I know thats probably not what you're going for here,…
We're already backing AO maps, what is new? Translucency/fake SSS maps are already being used for skin shaders in games today, and that accounts for like 0.001% of the art content in a game anyway. I wouldn't really worry about it. Doing unique environment work, as has generally been the case, will be the biggest place…
Hello, I took a quick look through your portfolio and how can I say this.. your enviroments need a lot more work. The meshes are all squareish, a very good example is the tower of pain. You have to give them more "life" :P , use bevel more, add normalmaps if you know how to make NM. Also alot of your textures are very…
Awesome stuff. I really enjoy the design and general feeling of both characters and enviroments. As for the whole OptPix software; seems nice, but shouldn't be any problem constraining to the specs defined by the consoles when pixeling the textures instead. Painting smaller textures will never get you the sharpness a…
Nice artwork. I'll skip right to the crits, and ditch the sugar. The site is too wide for the content. It's 2.5 times wider than the thumbnail section. You have too many menu options for a portfolio site. Do you NEED a news section? Will it be regularly updated. No, it doesn't, and no, it won't. Al those sections mean that…
Most of us don't make games for PCs - most of us make games for consoles. All of us who make games don't make games that only feature characters - they have enviroments and vehicles. We can't piss away all the frames on shaders for the characters. We can't piss away 10,000 polygons on each character when we have a city to…
Alright Guys, and Girls, Here we go. First Polycount Post Ever! And I'm starting off big. I'm an Aspiring Level Designer, and Enviornment Artist, and this is the single Biggest project I have ever taken on. This will easily take me 9 months (until i graduate)and will hopefully be the Highlight of my Demo Reel. as well as…
Never sell yourself as a junior artist or that is how you will be treated. Sell yourself as best you can without lying about your qualifications as it is a great way to get fired once they find out you cant do the job. My first job was at Bungie on Halo Reach as an environment artist. Also did an internship at Sony Online…
@teodar23 Thanks bud :) Still trying to lock down composition. I've got @Torch who is going to make a sewer rat monster and Alberto Buitrago is going to make the gargoyles. I kinda wanted to take a crack at the gargoyles, but I think I have my work cut out for me with the rest of the enviro. Here we see a street which was…