Hi polycounters! Here is a scene I started some time ago, and now it's getting close to finish or at least doesn't fall under risk to become a never-ending project. So let me share with you what I have for now.
Thanks for the assets! Indeed, the amount of sample does not change much, it looks like the artefact are more visible around the sphere poles. We are working on pre-filtering the env map but we'll take a look at this anyway (can't exclude their is a bug somewhere). FYI the metallic and specular shader are 99% the same,…
If you feel this is something you don't know. Make an effort to learn it. As far as your concern being an Env Artist. It depends where you want to work. Smaller studios require you to do more things. While some bigger ones have people specialized in specific things. Like just modelling or texturing. Knowing how to do all…
Hey man, not sure I can add more insight after what these other PC'ers have already said. Currently trying to move up in the env artist world myself. Just wanted to say I've admired your posts both here and on our CA art group, and hope to see more of your awesome work in the future. I also propose grabbin beers at GDC…
I also did a lot of stamping in Wolfenstein. It's the whole reason we have Megatexture, and it's like...painting on geometry after the env artist are done building it. My biggest stamping project was the whole rebel base chapter. So many different types of rooms, hangars, sewers. Big challange, but very fun. :D Some…
The rocks look very low-res for a render. I would look into sculpting and/or displacement mapping. Check out the recent thread on modeling rocks. Lighting is going to play a huge part in this. You could look into HDR env lighting with mental ray. Also I would want to see some snow drifts at the bottoms of the rock walls,…
make a few small prop pieces to get you foot in the door of proper workflow. A nice high detail mesh (modeled or sculpted). Some simple shape and material control. Each one gets it's own thread, learning what you can from feedback. Then step up to a hero piece (larger env focal point). It can be a portfolio piece, and if…
agree. apply for a real position. streamline your folio, or make 2 versions. right now it says character / environment artist. choose either one. listing both just confuses people as to what you really want and indecisive people don't look good. Nerf Bat Ninja said it - env art is the way to go for now. keep working on our…
Right now it's contract again. But the env lead wants to hire me fulltime and they've got several open lead positions, so I'm hoping they'll buy out my contract or something along the way (or wait till my 1yr is up). But I'll take any job right now, contract or not, haha. My UI benefits run out next month! Thanks for the…
Where upstate NY? would you like to work in educational and kids game? 1p is hiring 3d artists at the moment. Env artists actually. How about that? http://www.1stplayable.com/index.html you do? apply and also send me a pm with your resume and stuff. Edit: 1p is in Troy NY.. 15 mins away from Albany, which is the capital…