I don't have specific advice for a 3D practice schedule but something I noticed in my own practice. I wanted to improve in my figure drawing so I just did an hour of figure drawing each morning focusing on doing as many as I could and repetition. After a few months I had pages of figure drawings and studies etc I hadn't…
First character looks confusing to me . Shoulders looks like its her back and shes looking over her back[adding some indication of clavicle or pit of the neck should fix that ] + her pants are eating her body .If you are up for concept artist everything should be clear so other can work of your designs if just…
This probably belongs in technical talk but its zsketch. -Append a zsphere to your model (Then you get the special zsphere rollouts on the right hand part of the screen) -scroll down to "zsketch" dialog -turn on "edit zsketch" -in draw mode draw the shit the way this guy does. keep in mind your "draw size" chances are…
NOOOoooo LOL I tried to draw a woman in a similar style to the way frank frazetta draws them...not frank as a woman arrrgh But yes those are some good points, I was reading about tones and lighting in imaginefx and the artist of dinotopia James Gurney says that the area which you want to bring focus to should be lit well…
Basically whether I should continue putting up each image for 2 frames or whether I should put every image for one. Usually animators do it on twos because the human eye cannot distinguish the difference but often times when it's done on 1s it's a little smoother. I am asking because if I add more frames and keep doing it…
agree with per and i also want to add, aside from theory, nothing works better than just using your eyes. One of the first things you learn when drawing is to stop drawing from memory and use your eyes and learn to draw what you see. The same should go for textures, materials, shaders etc... if you create your spec in the…
has something to do how the realtime rendering works. max draws each object seperatly - so if you have like a gazillion objects it has to draw a gazillion times... if you combine these to a few objects like 20 or so - it only has to draw 20times, which is way faster. so max can easily push decent amounts of polygons but…
Love that Bridgman book. One of my favourites. There are some other decent books, but they have different caveats... Dynamic Anatomy by Hogarth is great for memorizing muscle masses, but his forms as incredibly exaggerated (makes it easy to study); Artist's Guide to Human Anatomy by Bammes is good, has some nice drawings…
At Frictional Games we love to make stuff that stands out from the rest of the crowd. Penumbra was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be and helped to kickstart the Let’s Play phenomenon. In SOMA we explored deep subjects in new, unsettling ways. We…
Legs now are a bit better, in knee area as well, but still you should look at skeleton and how exactly muscles are connected and where - also looking at muscle shape can give you understanding where is volume. Ankle still needs attention. Also look how chest muscles are connected to shoulders - Butt now looks a bit slided…