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Re: Searching for an old maxscript - MapThief
Reply by
Noors
·
Oct 2013
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Home
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Technical Talk
Does that mean that the default projection mapping fails with overlapped uvs ? that would explain my issues.
2 results
Re: Low Poly Lettering
Reply by
Joshua Stubbles
·
Sep 2009
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Technical Talk
Canden - it creates splines by default. So you have to convert the spline text to editable poly.
Re: congrts to CONTE!! (askhat) (NSFW!)
Reply by
pliang
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Jul 2007
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Home
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General Discussion
Just shocking...at least you will be using your default hand for doing something else "hint"
Re: Max2010 x64 Viewport Lighting
Reply by
tda
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Jul 2010
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Technical Talk
Are your viewport settings set to display default lighting with 2 lights instead of 1 perhaps?
Re: Remove edge+vertex
Reply by
Bal
·
Jan 2011
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Technical Talk
Ctrl-backspace is the default shortcut for that as far as I know (I don't remember customising it anyways).
2 results
Re: Maxi´s MP5SD
Reply by
DarthNater
·
Apr 2010
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3D Art Showcase & Critiques
What software are you using? Even the default settings in most programs will work just fine...
Re: GURUWARE - Zbrush/3DS Max
Reply by
thnom
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May 2007
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Technical Talk
Way useful- the default settings on the OBJ format come out all cracker-fied in zbrush
Re: Recomended ways to texture a normal mapped model?
Reply by
spacemonkey
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Jul 2005
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Technical Talk
big thanks to Ben C, your shader is much better than the default max stuff.
4 results
Re: re-baking your texture maps...max...
Reply by
Ruz
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Apr 2007
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Technical Talk
Vassago , are you selecting the correct uv cvhannel in RTT. I think it defaults to 3 or something
Re: MAX 9 trial, try it out
Reply by
Ghostscape
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Nov 2006
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Technical Talk
Okay I needed to turn on backface culling in the object properties. Why the hell isn't this a default?
3 results
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