This looks awesome! I would say, put this in your portfolio and call it done. Move on to the next piece! It would be nice to see a wireframe or two, and some stats about triangle count and total texture usage (pixel resolutions, and the number of textures, as well as which kinds of textures... pbr or not). Also noticed the…
Hi Eric, I truly value your feedback! I would love to include more props, but I'm short on time and prefer not to rush the details at the last minute. However, I plan to add more after I submit it for my portfolio. I think it would be great to add tassels to the curtain pulls, but I'm a bit uncertain about how to make that…
I'm still learning about UDIMS and don't know much about UDIMS and when to use it. This discussion really useful for me, a person who don't know much about different UV set and UDIMS.
I've been bouncing back and fourth on this and might be pulling the trigger soon (jobless bum atm). Here is the list I compiled last December based on what I use daily: Media Encoder - https://www.shutterencoder.com/Acrobat Pro - https://www.pdfgear.com/pdfgear-for-windows/Premire -…
Agreed. So far you've attracted top notch critique from industry people. Now as for the other side of the fence, we traditional artists were likewise instilled with similar fundamental knowledge at art school when studying what materials are composed of and how to effectively depict them, whether an easel based dry or wet…
Hello! Thank you so much! I am so happy it came out correctly. Your highpoly helped me a lot. I have checked it so many times. You did great job on car modeling! I absolutely agree with you about blockout. I should've spend more time on that. My initial idea about the blockout was simply to get a basic understanding of…
I think I two have two "solutions" for your concern about the toolbars: 1) instead of converting a toolbar to a tab you can create a new tab and then copy all buttons from any toolbar to this tab. In the video, starting at 02:30 I am doing the same. 3dsMax does not allow some controls to be copied, so this is the main…
The job is about creating blockout 3D props, no high poly, nor texturing will be required in most of them(50$ to 150$ payed per asset completed ) skilled 3D artist required with hard surface experience .
don't let anybody trick you up using fancy words have them explain the contract in plain language and ask questions until they can explain it simple enough that it is clearly understood. There are no stupid questions. It is stupid to not ask questions for fear of looking stupid/inexperienced/not wanting to be a bother.…
Hey! So I'm making my second ever 3D Character, and it will be rigged and used for VRChat so I need the inside of the mouth to be textured and modeled. I saw about as many people saying to sculpt with open mouth, as I saw people doing the opposite, both with good arguments.I went with closed mouth, and as I'm about to…