I'm helping some friends with a game they're working on (Project Unity) mostly doing environment art. I've never used Unity before, though, so any help you could offer would be much appreciated =]. To the best of my knowledge this will be distributed as a browser game, so if you have any suggestions for optimizing texture…
Hey everyone, I'm new around, and I figured it's finally time to share my work in search of good feedback and critiques before posting it to the world. This is my latest project, and it's based on a design I've found on ArtStation (yes, I already asked for permission to the author of the original 2D piece.) that you can…
Hey guys. First time working on zbrush to marmoset baking normal maps and I just finished projecting my high poly to my low poly and everything looks good except everytime i adjust it I get a distorted map on the top of the head? Any help?
Does the 3D game art that is done for a 3D AAA game or any 3D game in general, differs from the art made for a VR project, in terms of the art style, the techniques, the presentation of the asset in the game engine (shaders for instance )....etc???
Hi, I have a project for uni where im going to create a small diorama and render it in UDK I originally did a had painted house, but thought it was too boring so Ive thought of a new idea. I want to do a noir type scene, so black and white and set in a 1950's city. I want to do it in a low poly stylized way so the…
Hi everyone, I've been working on a personal project of mine the last couple of weeks on a chest. Yes sounds like something boring to do but I wanted to have that brush stroke feel on the texture and the black strokes on the edges like a comic book. So I went on the adventure trying to make one and using tools and options…
Hey guys, these screens are from last august. I am getting my portfolio together for my last quarter at AIP, and i figured i'd share this project that me and my friends made. I though that they turned out real nice, but i'm sure the guys and I would love to hear any comments or critiques. Most of us are registered on…
Hello, Im the Production Coordinator for Dead Panic Studios, a visual development studio out of San Antonio, Texas. We are a full production pipeline studio that can handle everything from first concept to final animation. Below are links to our webpage and demo reel, http://www.deadpanic3d.com [ame]…
Hello everyone, Heres the final video from our classes group project that was done this Summer. It was worked on by 8 of us game art students over the course of 14 weeks. I was the world builder, but also created a few tileable materials and the wall parts for the structure. https://www.youtube.com/watch?v=RI3jbTi0uIo…
Hi! My name is Mario, I used to work as a game artist for a big casual gaming company, but now I'm looking for a new job in the games industry and, instead of making random illustrations to expand my portfolio, I decided to build a "universe" and some characters to populate it. That way I could demonstrate my visual…